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FICGS__GO__TOURNAMENT_KYU_II__000062 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2017 May 10 16:55:2 [Event "FICGS__GO__TOURNAMENT_KYU_II__000062"] [Site "FICGS"] [Date "2017.04.12"] [Round "1"] [Black "Denisenkov,Valentin"] [White "Bartner,Douglas"] [Result "0-1"] [Rating 1 "1284"] [Rating 2 "1468"] 1.q16 r4 2.d4 d16 3.p4 n3 4.r3 q3 5.q4 p3 6.o3 o2 7.r5 s4 8.s3 s5 9.q6 s6 10.o4 r8 11.p2 q2 12.n2 p1 13.n4 m3 14.m4 m2 15.c14 f17 16.b16 c17 17.d10 o17 18.r14 l17 19.r11 f3 20.h3 c3 21.c4 d3 22.e4 e3 23.f4 g3 24.g4 d12 25.c12 d14 26.k10 d11 27.c11 k12 28.e10 g12 29.l3 g10 30.f8 b3 31.b4 a4 32.a5 a3 33.b5 h8 34.h9 g9 35.g8 h10 36.j9 c15 37.b14 b15 38.a15 o14 39.m11 m12 40.n11 p8 41.n7 o7 42.o6 n8 43.m7 m8 44.l8 q18 45.r17 j10 46.k9 n12 47.o12 o13 48.p12 s10 49.r10 s9 50.s11 r18 51.s18 s19 52.s17 q14 53.q13 q15 54.r15 p16 55.p7 p9 56.o8 o9 57.f11 f12 58.e12 e13 59.e11 d13 60.l11 l12 61.b17 c18 62.b18 c13 63.b13 h2 64.l2 n1 65.j2 j3 66.h4 k2 67.k3 j1 68.j4 j2 69.q17 p17 70.c19 d19 71.b19 e18 72.g11 h11 73.k11 j11 74.f9 t11 75.t12 t10 76.s12 r9 77.m9 n9 78.n10 p13 79.q7 r6 80.q5 q12 81.r13 q11 82.p10 p11 83.o11 q10 84.o10 l1 85.q8 q9 86.r7 s7 87.r2 t8 88.c16 d15 89.t18 r12 90.s13 r19 91.h17 g16 92.h16 k18 93.k16 l16 94.j14 k15 95.g15 f16 96.j15 k14 97.h13 h12 98.j13 j12 99.j18 k17 100.g18 j16 101.h19 g14 102.g13 f14 103.t19 p18 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : r4 p4 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d16 : d16 c14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q16 : q16 o17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) The possibility or impossibility of an event results logically from the rules. (Pierre Audouard) Kids, you tried your best and you failed miserably. The lesson is, never try. (Simpsons)
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