Go (weiqi, baduk) - Game 9743

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU__000028       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2007 May 22   10:58:58


[Event "FICGS__GO__TOURNAMENT_KYU__000028"]
[Site "FICGS"]
[Date "2007.04.05"]
[Round "1"]
[Black "Cook,Phil"]
[White "Litzenburger,Xavier"]
[Result "0-1"]
[Rating 1 "0078"]
[Rating 2 "0279"]

1.q4 c4 2.c16 q17 3.q15 r13 4.q13 q12 5.r14 r12 6.o17 s16 7.q16 r17 8.q10 s14 9.k4 f3 10.d10 f17 11.f15 j17 12.j15 d14 13.d16 e15 14.d15 e16 15.c14 f14 16.g15 c7 17.c8 d7 18.e13 e14 19.g14 d13 20.d12 c12 21.c11 c13 22.b14 m17 23.b12 f13 24.e12 r6 25.q6 r7 26.q7 s4 27.r5 r3 28.p3 q2 29.o2 s5 30.g12 f12 31.f11 e11 32.d11 g11 33.e10 h11 34.g13 k12 35.l15 n15 36.m16 n16 37.b13 d17 38.f16 e17 39.e8 m13 40.n17 l17 41.h12 j12 42.j13 k14 43.k15 k13 44.m14 n14 45.g17 g18 46.k16 h17 47.g16 n12 48.p12 p11 49.o12 o11 50.s15 t15 51.r15 r16 52.s13 t14 53.t13 t16 54.s12 s11 55.r8 s8 56.s9 r9 57.q9 q8 58.s10 r10 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q17 q15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : c16 f17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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Josekis are not fixed, definitive things. They indicate the moments when everything can change. (Pierre Audouard)


Wipe them out. All of them. (Darth Sidious in Star Wars ep.1)








 
 
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