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FICGS__GO__TOURNAMENT_KYU_II__000061 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2017 September 10 17:57:34 [Event "FICGS__GO__TOURNAMENT_KYU_II__000061"] [Site "FICGS"] [Date "2017.02.18"] [Round "1"] [Black "Simon,Mickael"] [White "Usan,Kavi"] [Result "1-0"] [Rating 1 "1567"] [Rating 2 "1380"] 1.r16 d4 2.q3 e17 3.p17 r9 4.r11 q6 5.o4 r4 6.r3 s3 7.o6 k4 8.d15 c16 9.c15 d16 10.e15 h17 11.f17 f18 12.f16 g18 13.d11 c7 14.p11 c10 15.c11 d10 16.e10 e9 17.f9 e8 18.f8 f10 19.e11 g10 20.e7 d8 21.f6 g13 22.h15 e13 23.d13 f11 24.f3 g4 25.f4 g3 26.g2 h2 27.f2 j3 28.g5 e5 29.f5 d2 30.j4 j5 31.h4 h3 32.h5 l3 33.j6 k10 34.k5 l5 35.l6 m17 36.m15 k16 37.k15 o16 38.n17 o17 39.o18 n18 40.p18 n16 41.l16 l17 42.j16 k17 43.p14 j14 44.j15 l14 45.l15 k14 46.m14 h14 47.g15 n3 48.o3 m5 49.m6 n5 50.o5 n6 51.n7 o7 52.p7 o8 53.n8 o9 54.q7 r7 55.r6 s6 56.q5 r5 57.p5 n9 58.k8 m8 59.m7 l7 60.k6 l8 61.k7 k9 62.s2 t3 63.n2 m3 64.b10 b9 65.b11 a9 66.b16 b17 67.b15 m13 68.a17 b18 69.d6 c5 70.c6 b6 71.d5 d7 72.e6 b4 73.c9 c8 74.d9 b7 75.e4 d3 76.m11 o11 77.o12 n12 78.o13 n11 79.q9 r10 80.s11 s10 81.q10 t11 82.t12 t10 83.s12 m2 84.o2 g8 85.k1 k2 86.e12 f12 87.e16 d17 88.j17 j18 89.g14 p16 90.q16 g9 91.f7 h7 92.h6 j8 93.n13 a18 94.m12 l13 95.m9 l9 96.m10 l12 97.o10 l11 98.n10 j1 99.t2 s4 100.e14 f13 101.a16 p9 102.r8 s8 103.q8 q4 104.p4 n1 105.o1 m1 106.n4 a10 107.a11 p15 108.q15 m4 109.e2 e1 110.f1 d1 111.n19 m19 112.o19 n15 113.o14 m16 114.g17 f14 115.h16 h18 116.g7 j7 117.l10 h1 118.f15 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 r9 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner d16 : e17 d15 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Takamoku Kakari. Black prevents White from gaining influence, but in the local context, abandoning profit in the corner entails a loss. White 3-4 and 4-4 are best. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) The intersection is rarely neutral. (Pierre Audouard) The question of whether computers can think is just like question of whether submarines can swim. (Edsger W. Dijkstra)
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