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FICGS__GO__TOURNAMENT_KYU_I__000066 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2017 April 12 15:12:45 [Event "FICGS__GO__TOURNAMENT_KYU_I__000066"] [Site "FICGS"] [Date "2017.02.18"] [Round "1"] [Black "Walzer,Karel"] [White "Schmidt,Jonny"] [Result "1-0"] [Rating 1 "1331"] [Rating 2 "0757"] 1.d4 q4 2.q16 d16 3.o3 d10 4.r6 p15 5.q15 p14 6.q13 q14 7.q10 k16 8.k4 e6 9.f4 o4 10.n4 o5 11.p3 q3 12.r14 q6 13.r8 q7 14.r7 p16 15.q17 h5 16.h4 k5 17.l5 m5 18.m4 j4 19.j3 j5 20.h3 l6 21.l4 p13 22.q12 p12 23.d14 e14 24.c11 d11 25.c12 d13 26.c14 c13 27.b13 d12 28.c10 c9 29.b10 d15 30.b15 c15 31.b14 c5 32.g5 n5 33.g7 f8 34.g8 g9 35.j8 h8 36.h7 h9 37.k6 j6 38.k7 l7 39.l8 f7 40.m8 m7 41.n7 n6 42.m6 o7 43.o8 n9 44.p7 o6 45.q8 n8 46.l10 m7 47.l6 r5 48.p6 q5 49.n11 o9 50.p8 g6 51.j7 e9 52.h15 f6 53.h6 j14 54.k14 l13 55.j11 j10 56.k11 m10 57.m11 h11 58.k13 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q4 o3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q16 : q16 p15 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner d4 : d4 e6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner d16 : d16 d14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) The monkey jump is worth eight points. (Anonymous) Now the reason the enlightened prince and the wise general conquer the enemy whenever they move and their achievements surpass those of ordinary men is foreknowledge. (Sun Tzu)
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