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FICGS__GO__TOURNAMENT_KYU__000172 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2017 February 18 21:8:40 [Event "FICGS__GO__TOURNAMENT_KYU__000172"] [Site "FICGS"] [Date "2016.12.24"] [Round "1"] [Black "Zdana,Ludek"] [White "Benassi,Aspasio"] [Result "1-0"] [Rating 1 "1028"] [Rating 2 "0447"] 1.q16 r4 2.d4 c17 3.p4 n3 4.q2 p3 5.q3 q4 6.o3 o4 7.p2 p5 8.n2 r2 9.n4 p3 10.m3 r14 11.s15 o17 12.p17 o16 13.m17 o14 14.s14 r12 15.r15 k17 16.m15 d6 17.c8 n13 18.h17 k15 19.k16 j16 20.k18 l16 21.m16 l18 22.j17 j18 23.m18 c4 24.c3 d3 25.e3 d2 26.f4 d5 27.e4 b3 28.e2 p18 29.q18 o18 30.r17 d8 31.c2 c9 32.c15 g15 33.d17 d18 34.e17 c16 35.e18 d16 36.e16 e15 37.f15 f14 38.f16 d15 39.c18 b18 40.d19 h18 41.g17 l14 42.q14 b2 43.d1 n5 44.m5 m6 45.l5 l6 46.k5 k6 47.j6 j7 48.h7 h6 49.j5 k19 50.g18 h8 51.n6 n7 52.o5 o6 53.p4 p6 54.k7 g7 55.m7 n5 56.e14 n6 57.d14 c14 58.b15 b16 59.b14 c13 60.a16 b17 61.f13 g14 62.e13 b13 63.g13 j14 64.e10 h12 65.g12 h11 66.h13 j13 67.g11 g10 68.f10 d10 69.g9 h10 70.e8 e7 71.r13 q12 72.r3 s3 73.s2 t2 74.r1 s5 75.s12 s11 76.s10 t12 77.t13 s13 78.pass o15 79.s12 n15 80.t11 p13 81.r11 p12 82.p10 d12 83.n10 c11 84.r7 c7 85.e9 d7 86.m11 d9 87.p8 e6 88.g8 b12 89.j8 f7 90.h9 n12 91.h7 f9 92.f8 a13 93.l7 c12 94.j12 m13 95.j10 b5 96.h5 h4 97.g6 m19 98.r6 p11 99.q11 o10 100.o9 q10 101.o11 r10 102.s11 t14 103.s6 m12 104.l11 s8 105.t6 r8 106.q7 b4 107.f5 e5 108.o4 g4 109.j3 h2 110.j2 h3 111.j4 o12 112.n11 q9 113.q8 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q4 : r4 p4 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : q16 r14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d4 : d4 d6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top. Corner d16 : c17 h17 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) To invade, need 20 points in open area; otherwise, keshi is best. (Yang Yilun, 7p) However beautiful the strategy, you should occasionally look at the results. (Winston Churchill)
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