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FICGS__GO__TOURNAMENT_KYU_II__000060 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2017 January 31 22:30:47 [Event "FICGS__GO__TOURNAMENT_KYU_II__000060"] [Site "FICGS"] [Date "2016.11.25"] [Round "1"] [Black "Walzer,Karel"] [White "Simon,Mickael"] [Result "0-1"] [Rating 1 "1212"] [Rating 2 "1477"] 1.d4 q16 2.q3 c16 3.r5 k4 4.d16 d17 5.e16 e17 6.c15 b16 7.b15 f16 8.f15 g16 9.g15 h16 10.d10 f3 11.f4 g4 12.f5 e3 13.d3 o3 14.q14 o17 15.q10 r14 16.r13 r15 17.l16 d15 18.e15 d14 19.b13 e12 20.d12 e13 21.h15 j15 22.h13 g13 23.j14 k15 24.n16 h12 25.j12 g12 26.j11 h10 27.h11 f9 28.g11 f11 29.c7 g10 30.j17 j16 31.k17 k9 32.l11 q13 33.p13 q12 34.p12 r12 35.p15 r7 36.q7 r6 37.q6 s5 38.r4 s4 39.s3 s10 40.m4 m3 41.o4 n4 42.n5 n3 43.l5 n9 44.l9 l8 45.m9 m8 46.k8 j9 47.k7 e10 48.r8 d9 49.c10 c9 50.b9 b8 51.b10 c8 52.b7 a7 53.a6 a8 54.b6 s8 55.r9 s9 56.n17 g18 57.o18 c14 58.b14 p17 59.l14 a9 60.a10 d7 61.d6 e7 62.a15 a16 63.d11 p18 64.n19 d2 65.c2 g3 66.p4 c13 67.c12 p2 68.q2 l4 69.m5 e2 70.g7 c1 71.b2 h6 72.f6 h7 73.k5 j5 74.g8 j8 75.j6 g5 76.k10 l15 77.m15 k14 78.k13 e14 79.f14 h14 80.j13 g14 81.h18 h17 82.j18 p19 83.r11 s11 84.q11 s13 85.s6 s7 86.t4 t6 87.p3 o1 88.f8 e8 89.b1 h19 90.j19 g19 91.q1 j4 92.p1 o2 93.d1 o19 94.n18 o16 95.o15 j7 96.k6 q15 97.p14 e6 98.e5 k16 99.l17 t5 100.t3 j10 101.e1 l13 102.m14 l12 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : c16 d16 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q16 : q16 q14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) If you lose by one point, take a rest. (Anonymous) I teach you to lie, cheat and steal, and as soon as my back's turned you wait in line ? (Gregory House, House M.D.)
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