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FICGS__GO__TOURNAMENT_DAN__000006 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2007 August 28 2:0:44 [Event "FICGS__GO__TOURNAMENT_DAN__000006"] [Site "FICGS"] [Date "2007.03.31"] [Round "1"] [Black "Xu,Daniel"] [White "Dew,John"] [Result "1-0"] [Rating 1 "1722"] [Rating 2 "1100"] 1.q16 r4 2.p4 p3 3.o3 q3 4.d4 d17 5.d15 g17 6.c17 c18 7.c16 b18 8.c12 o4 9.g3 r14 10.r11 o16 11.o17 n17 12.p17 r17 13.r16 s16 14.s15 s17 15.r15 q17 16.n16 n15 17.m16 p16 18.p15 o15 19.n18 m17 20.l17 o18 21.p18 m18 22.o19 l18 23.q18 s14 24.p14 o13 25.p13 p12 26.q12 q13 27.o12 q15 28.p11 o14 29.r7 p5 30.c5 k15 31.g15 h16 32.d9 c3 33.d3 d2 34.e2 b4 35.b2 b5 36.c6 b6 37.b7 c2 38.a3 c4 39.d7 a6 40.a4 b3 41.n4 o5 42.k4 n3 43.h10 q8 44.r8 q7 45.r6 q6 46.m3 n2 47.m2 o2 48.l7 h12 49.j11 h14 50.a7 b1 51.f11 f2 52.e3 e1 53.f3 m4 54.l4 m5 55.s5 r18 56.q19 d16 57.c15 m7 58.l8 m8 59.l9 l6 60.k6 a16 61.a15 a17 62.b16 l2 63.l3 m1 64.k2 l1 65.k1 n1 66.s3 s4 67.t4 s2 68.t2 r2 69.q9 f13 70.f16 e15 71.e13 f14 72.e12 m13 73.k12 l5 74.k5 r5 75.s6 k18 76.o9 m19 77.n19 q14 78.p12 t11 79.t10 t12 80.s10 o8 81.n9 d14 82.c14 e14 83.k14 l14 84.j14 j15 85.l12 m9 86.m10 m11 87.m12 n10 88.l10 n12 89.o10 n11 90.n8 n7 91.o7 o6 92.p8 j12 93.l13 m14 94.g2 d13 95.c13 a2 96.n6 d12 97.d11 l11 98.k11 f12 99.e11 j13 100.k13 h11 101.g11 g12 102.f1 d1 103.b17 a18 104.s13 t13 105.r13 t15 106.s12 r19 107.p7 p6 108.o11 n13 109.m6 n5 110.t1 s1 111.t3 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q4 : r4 p4 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d16 : d17 d15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : q16 r14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Knight's moves win running battles. (Anonymous) All the troubles of the world come from being unable to sit alone in a quiet room. (Blaise Pascal)
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