Go (weiqi, baduk) - Game 95219

  
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Game result  (chess)


L. Sorbi, 2372
K. Armstrong, 2275

1/2-1/2

See game 146127




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FICGS__GO__WCH_TOURNAMENT__000015       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2017 June 10   1:11:45


[Event "FICGS__GO__WCH_TOURNAMENT__000015"]
[Site "FICGS"]
[Date "2016.11.04"]
[Round "1"]
[Black "Lehnhoff,Heinz-Georg"]
[White "Uzdin,Sergey"]
[Result "0-1"]
[Rating 1 "1831"]
[Rating 2 "1810"]

1.q16 d3 2.d16 r4 3.p4 m4 4.q7 p5 5.o5 p6 6.q4 r6 7.r3 s4 8.n3 o6 9.n5 c14 10.r7 s3 11.r2 f17 12.f16 g16 13.f15 e17 14.d17 g15 15.d14 d13 16.c15 e14 17.d15 e13 18.f14 j17 19.s6 r5 20.o8 n7 21.l6 k4 22.j5 h4 23.j4 j3 24.h3 g3 25.h2 g2 26.h5 g4 27.k3 j2 28.k2 h1 29.n8 m7 30.l9 l7 31.j8 j7 32.h7 k8 33.k9 h8 34.j9 h6 35.g7 g6 36.j6 k7 37.l4 g9 38.f8 f9 39.e8 e9 40.d8 d9 41.c8 c9 42.g5 f6 43.f5 e6 44.c6 e5 45.o7 n6 46.m5 b5 47.c5 b4 48.c4 c3 49.g8 h9 50.b8 b9 51.c13 c12 52.b14 r14 53.r12 p14 54.q13 q14 55.n17 n15 56.s2 b6 57.c7 b7 58.o12 r17 59.q17 r16 60.s13 m17 61.m18 m16 62.l17 o18 63.o17 n18 64.o14 o15 65.s14 l18 66.r18 s18 67.k18 m19 68.r15 q15 69.s15 q18 70.s17 r19 71.s16 r18 72.t3 d4 73.b12 t4 74.q5 q6 75.m8 a8 76.j16 h17 77.l15 l16 78.k16 k14 79.a7 a6 80.t2 g13 81.l12 k12 82.m13 l14 83.k13 j13 84.l13 m14 85.c11 n13 86.l11 o13 87.p13 d18 88.c18 e18 89.h14 g14 90.n12 n14 91.e11 f13 92.h13 h12 93.j14 j12 94.k11 d12 95.d11 k19 96.p7 d7 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r4 p4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d3 j5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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