Go (weiqi, baduk) - Game 93249

  
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Game result  (chess)


J. Kachibacha, 2126
L. Sorbi, 2372

1/2-1/2

See game 146214




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FICGS__GO__TOURNAMENT_KYU_III__000031       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2017 February 12   4:38:18


[Event "FICGS__GO__TOURNAMENT_KYU_III__000031"]
[Site "FICGS"]
[Date "2016.06.25"]
[Round "1"]
[Black "Aahlad,Yeturu"]
[White "Aarnos,Mikko"]
[Result "1-0"]
[Rating 1 "2177"]
[Rating 2 "1973"]

1.q16 d4 2.c16 q4 3.c6 f3 4.d10 f16 5.e17 e16 6.f17 d16 7.d17 c15 8.g16 m5 9.c13 n11 10.r10 d13 11.d12 d14 12.e12 g15 13.h16 h15 14.j16 k14 15.r6 q14 16.o4 o5 17.n4 n5 18.r3 q3 19.r4 q5 20.q6 p6 21.g3 g4 22.h3 k3 23.f4 e3 24.j5 g5 25.l4 k4 26.k5 l3 27.j4 l5 28.e5 d5 29.d6 h7 30.e6 q7 31.r7 r5 32.s5 g9 33.j7 h8 34.c3 b4 35.b3 c4 36.d2 a2 37.a3 b2 38.e1 f2 39.g2 f1 40.c2 e8 41.b5 d9 42.c9 c8 43.e9 d8 44.b9 m17 45.o17 n15 46.p14 p13 47.o14 q10 48.q13 r14 49.r13 k7 50.h6 j3 51.h4 g6 52.j8 j9 53.k8 k6 54.j6 l9 55.k9 j10 56.k10 s13 57.r11 k17 58.b16 k11 59.l10 p12 60.q11 l8 61.m10 n9 62.m9 p16 63.q15 e4 64.f5 s16 65.r17 p17 66.s14 q17 67.r15 b14 68.b8 r18 69.n8 s6 70.s4 r8 71.s7 s8 72.t6 p8 73.o7 j2 74.g1 p7 75.q2 p2 76.q9 e10 77.r2 c10 78.b10 p3 79.c11 l7 80.n10 h18 81.g18 h17 82.g17 m12 83.o9 f13 84.k16 o11 85.p10 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d16 : c16 f16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch).
The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach.

Corner q16 : q16 n11

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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Don't make compact groups of stones. (Anonymous)


Nothing is more important for teaching us to understand the concepts we have than constructing fictitious ones. (Ludwig Wittgenstein)








 
 
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