Go (weiqi, baduk) - Game 9304

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_DAN__000005       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2007 August 9   15:37:15


[Event "FICGS__GO__TOURNAMENT_DAN__000005"]
[Site "FICGS"]
[Date "2007.03.26"]
[Round "1"]
[Black "Brisson,Claude"]
[White "Hodges,Tom"]
[Result "1-0"]
[Rating 1 "1872"]
[Rating 2 "2049"]

1.q16 d17 2.c3 q4 3.d15 c13 4.c17 c16 5.d16 c15 6.c14 d14 7.b14 b17 8.c18 b15 9.e17 b13 10.r6 o3 11.s4 r8 12.r3 r5 13.s5 q6 14.s6 q7 15.r13 o17 16.m17 o15 17.j16 r17 18.q17 q18 19.p18 r18 20.p17 s15 21.q14 o18 22.p19 n14 23.e14 d13 24.e13 e12 25.k14 m16 26.l16 m15 27.o13 m12 28.r10 c6 29.n11 l14 30.m11 l11 31.k13 l12 32.j4 d3 33.d4 e3 34.d6 d7 35.c5 c7 36.e6 h3 37.h4 g3 38.g4 g12 39.g14 n12 40.o11 o12 41.p12 m10 42.n9 k3 43.k4 l3 44.f8 h7 45.e9 d10 46.d9 c9 47.c10 c11 48.b10 b9 49.d11 e10 50.e11 f10 51.f11 g10 52.f12 d12 53.f13 f5 54.f4 e4 55.e5 f6 56.e7 h6 57.f3 f2 58.j3 h2 59.c2 e1 60.d1 e2 61.j2 g1 62.j1 h1 63.k7 g8 64.k10 l17 65.k17 m18 66.l18 n17 67.l10 l17 68.n4 n3 69.p5 q5 70.p4 q3 71.m19 l13 72.p2 p3 73.q2 m4 74.n5 l5 75.j6 b5 76.b4 b6 77.a2 l7 78.l8 m7 79.o7 m8 80.k8 m9 81.o9 j11 82.k11 k12 83.j12 j10 84.l4 m5 85.m2 m3 86.n2 o6 87.s14 r15 88.q15 r16 89.b18 a18 90.q19 r19 91.t16 t15 92.t18 t17 93.s17 s18 94.o16 n16 95.h12 g11 96.h9 j9 97.g9 j8 98.g7 j7 99.k6 h8 100.r14 s16 101.n19 o19 102.k18 l15 103.f7 g6 104.f9 g13 105.f15 j13 106.h13 j14 107.h11 h10 108.h14 j15 109.b11 c12 110.k9 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 d15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d4 : c3 c6

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black can thwart White's strategy with a play at 9-4.


Player Black won this Go (weiqi, baduk) game.






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