Go (weiqi, baduk) - Game 9298

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_DAN__000005       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2007 August 13   22:33:45


[Event "FICGS__GO__TOURNAMENT_DAN__000005"]
[Site "FICGS"]
[Date "2007.03.26"]
[Round "1"]
[Black "Tamayo,Thomas"]
[White "Ioffe,Nick"]
[Result "1-0"]
[Rating 1 "1976"]
[Rating 2 "1286"]

1.q16 c16 2.e16 r4 3.e3 d5 4.c4 h16 5.p4 m4 6.e14 e17 7.f17 d17 8.f16 c13 9.k16 r7 10.r3 s3 11.q3 s2 12.p6 p8 13.n6 j3 14.q10 n8 15.r5 s5 16.r6 s6 17.q7 q8 18.r8 s7 19.r9 l8 20.l6 o3 21.q4 s4 22.j6 j8 23.r15 q12 24.o10 o12 25.m10 m12 26.k10 k12 27.h10 g8 28.g6 h14 29.c15 b15 30.c14 b14 31.d16 c17 32.d13 d12 33.e12 d11 34.e11 d10 35.e10 e8 36.d9 e9 37.c9 b11 38.c7 f6 39.g5 c5 40.b4 b5 41.f5 e6 42.m9 m8 43.n17 g10 44.g11 h11 45.j11 h12 46.g9 g7 47.j15 g17 48.h15 f18 49.k7 k8 50.g3 p2 51.l3 l4 52.k3 k4 53.j2 q2 54.c12 b12 55.b13 c11 56.a13 c13 57.h18 g18 58.c12 b9 59.b8 c13 60.h7 c12 61.h8 f9 62.h9 s11 63.r11 r12 64.s10 q11 65.r10 p7 66.q6 n7 67.m6 p10 68.p9 p11 69.o9 q9 70.s12 s13 71.t11 s15 72.s8 s16 73.r17 r14 74.s17 p15 75.p16 o15 76.j17 m16 77.m17 j4 78.h2 m3 79.n16 d4 80.d3 f10 81.f11 f13 82.e13 g15 83.g16 h17 84.g14 j18 85.d8 d7 86.b10 c6 87.b7 f7 88.k18 h19 89.n15 n14 90.j12 j13 91.k13 k14 92.l13 l14 93.j14 j16 94.h13 k17 95.l18 m13 96.m15 l16 97.k15 l17 98.m14 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c16 e16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : e3 d5

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Takamoku Kakari.
White prevents Black from gaining influence, but in the local context, abandoning profit in the corner entails a loss. Black 3-4 and 4-4 are best.

Corner q4 : r4 p4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.


Player Black won this Go (weiqi, baduk) game.






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There are players who don't accept exchange: they play many moves that perpetuate a previous state of the game. (Pierre Audouard)


A mistake is only a mistake if you let it happen twice. Otherwise it is a learning experience. (Daniel Parmet)








 
 
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