Go (weiqi, baduk) - Game 91868

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__WCH_TOURNAMENT__000014       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2016 October 4   2:11:9


[Event "FICGS__GO__WCH_TOURNAMENT__000014"]
[Site "FICGS"]
[Date "2016.03.02"]
[Round "1"]
[Black "de Vassal,Thibault"]
[White "Uzdin,Sergey"]
[Result "0-1"]
[Rating 1 "1339"]
[Rating 2 "1849"]

1.d4 q16 2.q4 d17 3.c15 c13 4.e15 f16 5.f14 c10 6.c17 c18 7.b17 r6 8.d16 e17 9.d13 d12 10.c14 e13 11.b13 d14 12.c12 o3 13.p5 r3 14.q3 r4 15.k3 k16 16.c6 b12 17.d13 q5 18.p4 c13 19.c11 b11 20.d11 d13 21.a14 e10 22.d9 d10 23.c9 q2 24.p2 r2 25.p3 q10 26.o7 k10 27.k8 r17 28.e9 d3 29.c3 e3 30.e4 c2 31.b3 b2 32.f10 e11 33.f3 f2 34.e2 d2 35.g2 e1 36.g3 h10 37.h9 g9 38.g10 j9 39.h8 j8 40.j7 g11 41.g8 b18 42.k9 j10 43.l10 l11 44.m10 f9 45.f8 h12 46.a18 b15 47.b16 d15 48.e16 f15 49.e14 g14 50.f17 f13 51.c16 g17 52.f18 d18 53.g18 h17 54.h18 j17 55.e18 j18 56.d19 m11 57.n10 o11 58.n11 n12 59.o10 p11 60.q6 r5 61.q7 r8 62.r7 s7 63.s8 s9 64.q8 r9 65.q9 a8 66.b9 a9 67.b10 a10 68.b7 b5 69.c4 a7 70.b6 a6 71.r16 r15 72.q17 s16 73.p17 n17 74.n16 m17 75.o16 p1 76.n13 m13 77.o12 m12 78.n14 p14 79.o14 p13 80.p15 o2 81.n4 m3 82.n3 n2 83.m4 l3 84.l4 k2 85.l2 m2 86.j2 l1 87.o18 q18 88.r18 s18 89.p18 r19 90.n18 m15 91.q15 q14 92.m18 n15 93.k18 j19 94.l17 m16 95.k19 k17 96.p19 l18 97.l19 n19 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 c15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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If you have won four corners, resign. (Anonymous)


The bottom line is always the bottom line. (Johann Piek)








 
 
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