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FICGS__GO__TOURNAMENT_KYU_I__000061 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2016 February 18 22:56:57 [Event "FICGS__GO__TOURNAMENT_KYU_I__000061"] [Site "FICGS"] [Date "2016.01.18"] [Round "1"] [Black "Bartner,Douglas"] [White "Denisenkov,Valentin"] [Result "1-0"] [Rating 1 "1441"] [Rating 2 "1059"] 1.r16 d4 2.d17 c15 3.f16 d13 4.c10 c7 5.e10 c17 6.c18 b17 7.f3 d3 8.j3 q4 9.o3 r6 10.o5 p17 11.n16 p15 12.r14 r17 13.q16 q17 14.p16 o17 15.o16 m18 16.j17 q10 17.q12 d16 18.e17 b18 19.p7 q8 20.p8 f5 21.j5 g7 22.j7 f12 23.e8 e7 24.d8 d7 25.q7 r7 26.q9 r8 27.r9 g10 28.c12 c13 29.d12 e12 30.e11 b9 31.b10 c9 32.d9 f9 33.e9 b12 34.j9 m11 35.k11 o11 36.p10 n13 37.l14 p11 38.o10 n10 39.m9 l13 40.k13 l12 41.k12 m14 42.m15 n15 43.l15 o15 44.l11 n12 45.p14 o14 46.p13 o13 47.n9 m10 48.l10 q11 49.r12 b11 50.q2 r3 51.e2 g14 52.h15 g15 53.g16 h14 54.j14 f8 55.c2 d2 56.d1 c3 57.b2 b3 58.a3 a4 59.a2 b4 60.f4 g4 61.g3 g5 62.h4 d18 63.e18 c19 64.e4 e5 65.r2 s2 66.q3 r4 67.s9 s8 68.l17 l18 69.k18 m17 70.m16 s16 71.s15 s17 72.n17 n18 73.s1 s3 74.p4 e3 75.f2 e15 76.f15 f14 77.l19 o18 78.h12 g12 79.h11 h10 80.j10 h13 81.j13 q15 82.r15 r11 83.s11 s12 84.s10 p12 85.r13 q6 86.p6 e19 87.f19 d19 88.g11 f18 89.f11 g19 90.h17 h18 91.e16 e14 92.c8 b8 93.a9 b7 94.c11 j19 95.j18 m19 96.k19 h19 97.t8 t7 98.t9 s6 99.a11 b13 100.h6 g17 101.h16 f17 102.g6 f6 103.f10 h8 104.j8 h9 105.q14 a8 106.a10 t15 107.t14 t16 108.a12 a13 109.h5 t13 110.s14 q5 111.p5 k16 112.j15 t2 113.r1 h7 114.pass 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 c15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner q4 : q4 o3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q16 : r16 p17 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) There are possible things, impossible things, and things that happen. Sometimes things happen that were impossible. (Pierre Audouard) The general who wins the battle makes many calculations in his temple before the battle is fought. The general who loses makes but few calculations beforehand. (Sun Tzu)
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