Go (weiqi, baduk) - Game 8649

  
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Game result  (chess)


G. Rita, 2445
M. B. Oliveira, 2316

1/2-1/2

See game 146108




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FICGS__GO__TOURNAMENT_KYU__000025       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2007 August 28   3:1:3


[Event "FICGS__GO__TOURNAMENT_KYU__000025"]
[Site "FICGS"]
[Date "2007.03.04"]
[Round "1"]
[Black "Cook,Phil"]
[White "Taylor,William"]
[Result "0-1"]

1.d4 q16 2.q14 n16 3.k16 q5 4.q6 p4 5.r5 r4 6.p5 q4 7.o4 o5 8.n4 p6 9.q8 q7 10.q10 r6 11.d16 f17 12.f16 g16 13.f14 e17 14.e16 h17 15.g15 j16 16.j15 k17 17.k14 l16 18.k15 c6 19.d6 d7 20.e5 d10 21.n14 c13 22.f12 n5 23.l4 m4 24.m5 m3 25.e7 d8 26.g7 l5 27.h15 h16 28.f10 m6 29.j5 k4 30.k5 l3 31.o8 c15 32.m8 l7 33.l8 j7 34.j8 h7 35.h8 h5 36.j6 h6 37.k7 j4 38.k6 g4 39.f4 f3 40.g5 g6 41.f5 f7 42.g8 f6 43.f8 r16 44.r15 c17 45.d17 d18 46.c16 c18 47.e6 h4 48.d12 c12 49.d11 c11 50.b15 b14 51.b17 a15 52.b16 e8 53.e9 d9 54.e3 f2 55.c5 b6 56.b5 d2 57.a6 b7 58.d14 c14 59.d13 s9 60.s11 r8 61.q9 s15 62.s14 s16 63.m7 l6 64.k8 d3 65.c3 c2 66.b3 b2 67.a2 e2 68.o15 o16 69.q15 e4 70.p16 p17 71.p15 d5 72.c4 b18 73.l15 m16 74.m15 r10 75.r11 t14 76.s13 n7 77.n8 o7 78.p8 t10 79.t11 r9 80.p11 t13 81.t12 t15 82.s10 t9 83.a16 a14 84.c1 a18 85.d1 e10 86.f9 e11 87.f11 e12 88.e13 d15 89.f15 e15 90.e14 pass 91.b1 pass 92.p7 pass 93.e1 pass 94.f1 g1 95.a1 a3 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q16 q14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top.

Corner q4 : q5 q6

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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If you have won four corners, resign. (Anonymous)


The problem with troubleshooting is that trouble shoots back. (Anonymous)








 
 
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