Go (weiqi, baduk) - Game 84791

  
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N. Bernal Varela, 2340
H. Lehnhoff, 2132

1-0

See game 144426




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FICGS__GO__TOURNAMENT_KYU_II__000054       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2015 June 13   0:50:4


[Event "FICGS__GO__TOURNAMENT_KYU_II__000054"]
[Site "FICGS"]
[Date "2015.02.04"]
[Round "1"]
[Black "Huang,Gary"]
[White "Bartner,Douglas"]
[Result "0-1"]
[Rating 1 "1665"]
[Rating 2 "1228"]

1.q15 q4 2.o3 q3 3.k3 e3 4.r6 o4 5.n4 o5 6.p3 q6 7.q7 p6 8.r8 r5 9.c4 h3 10.c2 e5 11.d6 e6 12.e7 h5 13.k6 k4 14.l4 k5 15.l5 j3 16.k2 d16 17.f17 d17 18.j16 d13 19.b13 c13 20.b14 b12 21.c15 d15 22.c18 d18 23.c17 c16 24.b16 b18 25.b17 c19 26.a15 c14 27.a17 a13 28.b19 d19 29.a18 r13 30.r11 r16 31.r15 q16 32.p16 s15 33.s14 s16 34.r14 p17 35.o17 o16 36.p15 n17 37.o18 p18 38.n16 n18 39.o15 o19 40.c10 o8 41.m17 g15 42.g16 h15 43.j15 h16 44.h17 h13 45.f15 f14 46.g14 h14 47.e14 f13 48.e15 d14 49.e13 e12 50.f12 g13 51.e11 d12 52.f10 e17 53.f16 b15 54.m18 o16 55.c15 g12 0-1

This go game has been lost on time   (started : 2015.02.04  17:11:23)



Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d4 : e3 c4

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q15 r13

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player White won this Go (weiqi, baduk) game.






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