Go (weiqi, baduk) - Game 82763

  
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Game result  (chess)


H. Kruse, 2404
K. Armstrong, 2263

1/2-1/2

See game 146502




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FICGS__GO__WCH_TOURNAMENT__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2015 March 25   21:46:24


[Event "FICGS__GO__WCH_TOURNAMENT__000012"]
[Site "FICGS"]
[Date "2014.11.01"]
[Round "1"]
[Black "Praz,Sylvain"]
[White "de Vassal,Thibault"]
[Result "1-0"]
[Rating 1 "2077"]
[Rating 2 "1379"]

1.r16 d16 2.q3 d4 3.f17 c14 4.m17 j17 5.d18 c17 6.e16 d10 7.d15 c15 8.d17 c16 9.k16 j16 10.k15 j15 11.k14 g15 12.f14 j14 13.k13 p16 14.q14 r17 15.s17 r18 16.s18 q16 17.r15 n17 18.n16 o17 19.h13 g17 20.g18 f16 21.f15 h18 22.g16 h17 23.f18 j13 24.j12 g13 25.g14 l17 26.m16 m18 27.k17 k18 28.k4 r5 29.r7 p5 30.o4 r3 31.q4 q5 32.r4 p7 33.q9 q8 34.r8 p9 35.q10 p10 36.p11 n10 37.o11 n9 38.f3 f4 39.g4 f5 40.c3 d3 41.d2 c4 42.b2 b3 43.c2 f10 44.g5 g6 45.h6 g7 46.d13 c13 47.d12 c11 48.h7 n5 49.n4 m5 50.m4 h8 51.b4 b5 52.a3 h12 53.c18 k12 54.l12 k11 55.b6 a5 56.j8 j7 57.j5 j6 58.h5 k6 59.g8 h9 60.f6 f7 61.d6 e6 62.c5 d5 63.c6 d7 64.c8 c7 65.b7 d8 66.c9 p14 67.p13 o14 68.o13 s4 69.s3 s6 70.r2 t9 71.s9 t8 72.t10 s7 73.s8 t7 74.s10 l11 75.m12 n14 76.l16 l18 77.m11 m10 78.l6 l5 79.k5 k7 80.o5 o6 81.l7 k8 82.l8 1-0



Sylvain Praz
Merci. Oui, c'est gros. Mais bien joue pendant la plupart de la partie, c'etait plus serre que d'habitude^^


Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : q3 r5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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To invade, need 20 points in open area; otherwise, keshi is best. (Yang Yilun, 7p)


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