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FICGS__GO__TOURNAMENT_DAN__000029 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2015 April 14 12:57:37 [Event "FICGS__GO__TOURNAMENT_DAN__000029"] [Site "FICGS"] [Date "2014.08.15"] [Round "1"] [Black "Zeckarias,Simon"] [White "Huang,Jing"] [Result "0-1"] [Rating 1 "2192"] [Rating 2 "2177"] 1.r16 d4 2.q3 d17 3.c14 c12 4.c17 c16 5.d16 b17 6.c18 d15 7.e16 c15 8.b18 f15 9.e15 e14 10.e17 d14 11.f3 d6 12.j4 r6 13.q5 s4 14.r8 q6 15.r3 r5 16.p5 p6 17.o5 q9 18.r9 q10 19.r11 r10 20.s10 s9 21.s8 s11 22.t9 r12 23.q8 o7 24.o8 n7 25.m5 n8 26.o9 q11 27.p7 o6 28.p17 g5 29.j6 n9 30.o10 j8 31.g4 g7 32.f14 g15 33.d11 d12 34.f11 h11 35.g14 h14 36.g12 j15 37.j13 h13 38.h12 j12 39.j11 k12 40.h10 k11 41.j10 f17 42.e18 d10 43.e10 c10 44.e8 e2 45.f2 e3 46.d9 g9 47.c9 b10 48.g10 f9 49.e9 d7 50.k10 l8 51.m10 n10 52.n11 o11 53.l11 s7 54.l13 k17 55.m17 f18 56.b6 b4 57.b16 b15 58.a17 n12 59.m11 k13 60.k14 j14 61.l12 j13 62.h17 g17 63.h18 k16 64.h16 h15 65.l18 m16 66.l15 n17 67.n18 k18 68.h19 g19 69.k19 l17 70.m18 j19 71.j18 l19 72.m19 m14 73.l14 l16 74.n14 o15 75.m15 o17 76.o18 n15 77.n16 o16 78.o14 q15 79.r15 q14 80.s13 s12 81.r13 q13 82.o12 p11 83.p16 p15 84.f5 f6 85.h5 b8 86.b9 a9 87.c8 c7 88.p12 q12 89.o13 q16 90.q17 r17 91.s17 r18 92.q18 q19 93.p18 s18 94.s16 r14 95.s14 t15 96.s15 t18 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 c14 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q4 : q3 r6 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Learn to play under the stones. (Anonymous) Either move or be moved. (Ezra Pound)
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