Go (weiqi, baduk) - Game 81013

  
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Game result  (chess)


L. Sorbi, 2372
K. Armstrong, 2275

1/2-1/2

See game 146127




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FICGS__GO__TOURNAMENT_KYU_I__000054       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2014 December 14   13:46:21


[Event "FICGS__GO__TOURNAMENT_KYU_I__000054"]
[Site "FICGS"]
[Date "2014.06.21"]
[Round "1"]
[Black "Huang,Gary"]
[White "Korossy,Peter"]
[Result "1-0"]
[Rating 1 "1424"]
[Rating 2 "1374"]

1.q15 d4 2.d6 c6 3.d5 c5 4.e4 d3 5.e3 d7 6.e7 d8 7.e8 q4 8.d9 e5 9.e6 f5 10.g4 g5 11.h4 e9 12.c9 c7 13.g7 h5 14.j4 j5 15.k5 j7 16.e10 f9 17.h8 k6 18.l5 f10 19.j8 k8 20.k9 l8 21.e11 f11 22.e12 h11 23.j10 g13 24.l9 m8 25.o8 n6 26.n4 m5 27.m4 p6 28.m6 n7 29.d16 n10 30.k12 g8 31.f8 g9 32.h7 h15 33.k15 d14 34.e14 e15 35.f14 f15 36.g14 h14 37.d15 g15 38.d13 c14 39.c17 b12 40.c13 b14 41.b13 a13 42.c11 f12 43.e13 k13 44.j13 j14 45.j12 h13 46.k14 l13 47.m12 m13 48.n11 n13 49.o10 n16 50.k17 h17 51.n18 p17 52.o17 o16 53.p18 l16 54.k16 m18 55.m17 l17 56.l18 k18 57.m19 j18 58.m16 l15 59.l14 m15 60.m14 n15 61.n14 o13 62.o14 e17 63.c15 r9 64.p13 r12 65.q12 r13 66.r11 s11 67.r10 s10 68.s15 q8 69.r3 q3 70.s4 s2 71.r2 q2 72.s1 s6 73.t2 n2 74.m2 n3 75.m3 o3 76.d18 e18 77.b8 b7 78.d2 c2 79.e2 c1 80.n9 n5 81.l6 r5 82.o4 p4 83.p7 q7 84.o5 o6 85.p5 q5 86.q10 p9 87.p8 p10 88.p11 q9 89.q11 o9 90.m10 n8 91.d1 r17 92.c3 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 d6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top.

Corner q4 : q4 l5

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d16 : e11 f11

This joseki is unknown.
A weak or weird move has probably been played in this corner.

Corner q16 : q15 l13

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player Black won this Go (weiqi, baduk) game.






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