Go (weiqi, baduk) - Game 80329

  
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Game result  (chess)


L. Sorbi, 2372
K. Armstrong, 2275

1/2-1/2

See game 146127




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FICGS__GO__TOURNAMENT_KYU_I__000053       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2014 December 17   2:4:13


[Event "FICGS__GO__TOURNAMENT_KYU_I__000053"]
[Site "FICGS"]
[Date "2014.04.26"]
[Round "1"]
[Black "Price,Brennan"]
[White "Huang,Gary"]
[Result "0-1"]
[Rating 1 "0855"]
[Rating 2 "1367"]

1.q16 q14 2.d16 r16 3.r17 q17 4.q18 p17 5.p16 r18 6.p18 o17 7.s17 s18 8.s16 r15 9.t18 s19 10.o18 n18 11.n17 o16 12.m18 s15 13.n19 d5 14.o15 n16 15.n15 m16 16.q19 t16 17.p15 m15 18.n14 m13 19.n13 n12 20.p13 p12 21.m14 l14 22.o12 o11 23.m12 o13 24.l13 k14 25.k12 j12 26.j11 j13 27.k13 k11 28.l15 j15 29.l16 t17 30.m17 r17 31.l11 k10 32.l10 l9 33.n11 o12 34.n10 d17 35.c17 c16 36.e17 d18 37.e18 d15 38.e16 c18 39.b17 b18 40.q3 q5 41.r5 r6 42.r4 p6 43.k4 p3 44.p4 q4 45.o3 p2 46.q2 o4 47.o2 p1 48.q1 p5 49.o1 p4 50.m3 r3 51.r2 s3 52.s2 s5 53.t3 s4 54.j10 k9 55.h9 h8 56.g8 g9 57.g10 f9 58.f10 j9 59.h10 g7 60.f8 e9 61.e10 e8 62.f7 f6 63.e13 e14 64.d14 c14 65.d13 e15 66.c13 f16 67.f17 g17 68.g16 f15 69.g18 h17 70.h18 e19 71.f18 j17 72.j18 k17 73.l17 k18 74.k19 l19 75.l18 j19 76.d3 c3 77.c2 c4 78.e2 f3 79.f4 e3 80.e4 d4 81.d2 f2 82.g3 g2 83.g4 h3 84.h4 j3 0-1

This go game has been lost on time   (started : 2014.04.26  1:29:5)



Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q16 q14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top.

Corner d16 : d16 j12

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q4 : l9 q3

This joseki is unknown.
A weak or weird move has probably been played in this corner.

Corner d4 : d5 h9

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player White won this Go (weiqi, baduk) game.






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The rectangular six is normally alive. (Anonymous)


Man with more than one clock never knows what time it is. (Chinese thought)








 
 
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