Go (weiqi, baduk) - Game 80326

  
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N. Bernal Varela, 2340
H. Lehnhoff, 2132

1-0

See game 144426




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FICGS__GO__TOURNAMENT_KYU_I__000053       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2014 May 15   19:44:43


[Event "FICGS__GO__TOURNAMENT_KYU_I__000053"]
[Site "FICGS"]
[Date "2014.04.26"]
[Round "1"]
[Black "Denisenkov,Valentin"]
[White "Pillon,Thibault"]
[Result "0-1"]
[Rating 1 "1213"]
[Rating 2 "1432"]

1.q16 d17 2.q3 d3 3.r9 o17 4.r14 k16 5.c15 d12 6.e15 f16 7.b17 d14 8.d15 f15 9.b13 b12 10.c13 c12 11.d13 e12 12.c7 c5 13.c10 c8 14.d8 c9 15.d9 b10 16.d7 e14 17.e13 f13 18.c14 n4 19.q5 k4 20.e5 f4 21.e4 e3 22.f5 g4 23.g5 h4 24.h7 o15 25.m15 m17 26.p13 q8 27.r8 o13 28.o12 n13 29.p12 q6 30.r6 r5 31.q7 q4 32.p6 p5 33.q6 r4 34.o5 o4 35.f14 g14 36.e14 g13 37.f11 f12 38.n12 m12 39.m11 l12 40.h11 l11 41.m10 q18 42.r17 m6 43.n7 m7 44.n8 e10 45.g9 r18 46.j13 k14 47.j14 j15 48.k13 l13 49.l14 k15 50.k9 s17 51.s16 q17 52.r16 s18 53.l10 s5 54.s6 p4 55.k11 o14 56.c18 d18 57.c4 d4 58.b5 b4 59.c3 b6 60.b7 d10 61.b9 c11 62.b8 a5 63.c2 d5 64.a2 t6 65.t7 t5 66.s8 t16 67.t15 t17 68.s15 h5 69.h6 o6 70.o7 e6 71.f7 d6 72.d2 e2 73.b1 b3 74.n6 n5 75.l5 l4 76.k6 m5 77.p16 o16 78.p17 p18 79.h14 h15 80.e18 d19 81.e17 e16 82.d16 c17 83.b18 f18 84.c16 f17 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : d17 c15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner d4 : d3 c7

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..


Player White won this Go (weiqi, baduk) game.






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