Go (weiqi, baduk) - Game 79961

  
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Game result  (chess)


S. Ligon, 2365
H. Kruse, 2396

1/2-1/2

See game 146059




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FICGS__GO__TOURNAMENT_KYU_III__000030       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2014 April 18   15:3:17


[Event "FICGS__GO__TOURNAMENT_KYU_III__000030"]
[Site "FICGS"]
[Date "2014.04.02"]
[Round "1"]
[Black "Zeckarias,Simon"]
[White "Xu,Daniel"]
[Result "1-0"]
[Rating 1 "2179"]
[Rating 2 "1862"]

1.r16 d4 2.q3 d17 3.c15 g17 4.c9 c12 5.f16 f17 6.c17 d15 7.d16 e16 8.c16 e15 9.d18 c14 10.b14 c13 11.b13 b12 12.p17 r10 13.f3 f4 14.g4 f5 15.d3 c3 16.e3 c4 17.k3 d8 18.g5 f6 19.h7 r6 20.f8 e8 21.f10 d10 22.r4 p6 23.q7 r7 24.n4 g6 25.h6 g8 26.g7 f9 27.f7 g9 28.e7 d7 29.d6 c6 30.l17 n17 31.l15 n15 32.l13 n13 33.l11 l18 34.k18 m18 35.j17 r14 36.s15 s14 37.p15 o14 38.e17 g15 39.n10 n6 40.q13 q14 41.p14 p13 42.p12 o13 43.q12 p18 44.q18 o18 45.s12 q16 46.p16 q17 47.q15 n19 48.r17 s11 49.s13 l3 50.l4 m3 51.n3 m4 52.m5 k4 53.l5 k2 54.j3 j2 55.n2 h3 56.j4 h4 57.j5 g3 58.h5 f2 59.e2 g2 60.e4 h1 61.q6 q8 62.p7 s5 63.p8 j9 64.r8 q9 65.s8 s9 66.r5 s6 67.s4 t8 68.h12 k14 69.k13 l14 70.m14 j14 71.m15 m16 72.m13 l16 73.k15 k16 74.j15 j16 75.f18 g18 76.g19 h19 77.f19 h17 78.h14 j11 79.f14 f15 80.k8 k9 81.l9 j8 82.k7 g13 83.g14 j13 84.j12 k11 85.g12 l10 86.m10 k10 87.p9 a13 88.c2 b2 89.b1 a2 90.b3 b4 91.l2 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 c15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner d4 : d4 c9

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q4 : q3 r6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player Black won this Go (weiqi, baduk) game.






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Don't get surrounded ! Ever ! (Anonymous)


A shortcut is the longest distance between two points. (Don Groves)








 
 
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