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FICGS__GO__TOURNAMENT_KYU_III__000030 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2014 September 16 13:25:46 [Event "FICGS__GO__TOURNAMENT_KYU_III__000030"] [Site "FICGS"] [Date "2014.04.02"] [Round "1"] [Black "de Vassal,Thibault"] [White "Xu,Daniel"] [Result "0-1"] [Rating 1 "1575"] [Rating 2 "1862"] 1.c3 q16 2.r3 d16 3.k4 r10 4.c10 q4 5.r4 q5 6.r5 q6 7.r7 q7 8.o3 n5 9.k6 h3 10.f3 k3 11.l3 l2 12.k2 j3 13.m2 l4 14.l1 k5 15.m4 l5 16.l6 m5 17.f6 k16 18.r17 q17 19.r16 r15 20.s15 r14 21.s14 r13 22.n15 n13 23.l15 l16 24.k14 m16 25.m15 l12 26.h14 h16 27.j12 j11 28.k11 k12 29.j13 k10 30.h11 j10 31.h10 j8 32.g8 c12 33.d12 c13 34.d13 d14 35.e14 d15 36.c11 r6 37.s6 s7 38.s5 r8 39.j7 j5 40.h7 m7 41.n16 q18 42.r18 n17 43.l8 m9 44.m8 n8 45.l9 m10 46.l10 l11 47.k8 e15 48.f14 g15 49.o14 o13 50.p14 p13 51.o17 o16 52.p16 o18 53.o15 p17 54.c17 c16 55.d17 b16 56.b17 e18 57.d18 b18 58.s12 s13 59.t13 r12 60.s11 f4 61.g4 f2 62.g3 g2 63.j2 e3 64.e4 d4 65.e5 d3 66.c4 c2 67.b2 d5 68.h2 d2 69.d6 c5 70.c6 b4 71.f16 f15 72.e17 f18 73.g17 g18 74.h17 j18 75.j17 k18 76.j16 j15 77.h15 g16 78.k15 f17 79.q3 b6 80.b7 a7 81.a8 a6 82.b8 s18 83.s19 t14 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : r3 q4 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played. Corner d4 : c3 h3 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Corner q16 : q16 r17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner d16 : d16 h14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Beginner's games are surprising, often incoherent and incomprehensible. When you improve, your game gains in consistency but flirts with stupidity: you become satisfied with truisms and mechanical movements, you try to obtain a feeling for clearness and style the easy way. (Pierre Audouard) Bobby never cared about money, though. His only desire was to prove that his choices were correct: He wanted chess to be important because he was a chess player, and he wanted to be important. Bobby knew money was important, but he didn't have a clue why, outside of clothes and status. The only way he could accomplish what he wanted was to fight for a lot of money. Once he got it, he gave it away. He did not know how to spend it. And once he'd become champion, after, essentially, sacrificing his life for it, he didn't know how to spend his time. (Bob Wade)
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