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FICGS__GO__WCH_TOURNAMENT__000011 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2014 November 11 21:4:4 [Event "FICGS__GO__WCH_TOURNAMENT__000011"] [Site "FICGS"] [Date "2014.03.03"] [Round "1"] [Black "de Vassal,Thibault"] [White "Simon,Mickael"] [Result "1-0"] [Rating 1 "1594"] [Rating 2 "1570"] 1.c4 q4 2.d17 e4 3.e3 f3 4.d3 g4 5.r17 q16 6.r16 q15 7.r15 q17 8.c15 h17 9.m17 h15 10.m15 r14 11.s14 r13 12.s13 r12 13.m13 h13 14.p14 q14 15.p15 r18 16.s18 q18 17.j16 h16 18.j17 j18 19.k18 h18 20.j15 j14 21.k15 c10 22.l3 c6 23.b5 b6 24.d5 d6 25.e5 f5 26.e6 e7 27.f6 g6 28.f7 e8 29.f8 e9 30.h5 g5 31.h4 h6 32.j6 h3 33.j3 g2 34.j2 e2 35.d2 f1 36.h2 j7 37.k6 h8 38.f9 e10 39.f10 f11 40.h10 k9 41.j11 k7 42.l6 l7 43.o3 p3 44.s11 m6 45.m5 n5 46.m4 n7 47.r8 o2 48.n2 n3 49.m3 n4 50.o1 p2 51.r5 r4 52.s5 s4 53.t4 t3 54.t5 s2 55.c12 d18 56.c18 e18 57.p12 r11 58.s10 p11 59.o11 o12 60.o13 n12 61.p10 q11 62.o9 o17 63.n18 o18 64.p16 p17 65.s19 r19 66.e17 f17 67.b11 p19 68.m10 d1 69.c1 e1 70.b2 q5 71.r6 q6 72.q7 p7 73.p8 b10 74.e12 e11 75.f16 f18 76.f15 b18 77.b17 c19 78.c17 k12 79.f12 g11 80.g10 c11 81.b12 m2 82.l2 n1 83.k10 m12 84.l12 l13 85.l11 l14 86.m14 l15 87.l16 k14 88.k19 s12 89.t12 o7 90.n16 q9 91.q10 q8 92.r7 g3 93.m8 m7 94.g7 h7 95.l9 k4 96.j4 k3 97.k5 k2 98.k1 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d4 : c4 e4 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : r17 q16 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played. Corner q4 : q4 l3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Balance is not what players strike for, and if it does arise, it is in spite of them. (Pierre Audouard) Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun. (Mary Lou Cook)
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