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FICGS__GO__WCH_TOURNAMENT__000011 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2014 September 11 0:58:17 [Event "FICGS__GO__WCH_TOURNAMENT__000011"] [Site "FICGS"] [Date "2014.03.03"] [Round "1"] [Black "Praz,Sylvain"] [White "de Vassal,Thibault"] [Result "1-0"] [Rating 1 "2062"] [Rating 2 "1594"] 1.q16 c3 2.q3 c17 3.f3 q5 4.o4 r3 5.r2 s2 6.r4 s3 7.q4 q2 8.p2 r1 9.s4 d10 10.d4 c4 11.d6 d3 12.e4 b6 13.k4 q7 14.r9 o6 15.d16 d17 16.e16 e17 17.f16 m6 18.n5 n6 19.p9 k6 20.l5 l6 21.q14 o17 22.p17 o16 23.l16 o14 24.f17 c16 25.p12 n13 26.d14 l14 27.m17 k15 28.j16 k16 29.k17 n11 30.n9 o8 31.o9 h6 32.l9 m10 33.m9 g7 34.h4 e7 35.d7 e8 36.b7 c5 37.e6 j9 38.k10 l12 39.c15 b16 40.c12 f11 41.f18 e18 42.p18 j10 43.k11 j12 44.j11 h11 45.k12 k13 46.h16 g14 47.p1 q1 48.e2 d2 49.s7 e13 50.o18 m5 51.m4 b14 52.d13 d12 53.d11 e12 54.c11 d9 55.b9 c13 56.b13 b15 57.c14 k8 58.d8 f6 59.f5 l10 60.k9 p13 61.q13 o12 62.p11 n17 63.n18 m16 64.m15 n16 65.l15 m14 66.n15 o15 67.c6 b5 68.r7 j15 69.h15 h14 70.p5 p6 71.o5 n8 72.r5 l8 73.q6 q8 74.q9 p16 75.q15 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d4 : c3 f3 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White can thwart Black's strategy with a play at 9-4. Corner q4 : q3 q5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d16 : c17 d16 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) You don't have to be really good anymore to get good results. What's happening with chess is that it's gradually losing its place as the par excellence of intellectual activity. Smart people in search of a challenging board game might try a game called Go. (Hans Berliner, The New York Times, 2003) Fame, I have already. Now I need the money. (an elderly Steinitz)
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