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FICGS__GO__WCH_TOURNAMENT__000011 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2014 August 10 14:36:46 [Event "FICGS__GO__WCH_TOURNAMENT__000011"] [Site "FICGS"] [Date "2014.03.03"] [Round "1"] [Black "Kis-Kos,Laszlo"] [White "Huang,Jing"] [Result "0-1"] [Rating 1 "1791"] [Rating 2 "2096"] 1.r16 d4 2.q3 d17 3.p17 r10 4.r6 r13 5.c15 d12 6.d14 f16 7.b17 k17 8.d9 c7 9.f14 f12 10.h14 h12 11.h17 h16 12.j16 j17 13.g16 g17 14.h15 h18 15.h16 f18 16.f15 c9 17.c10 d10 18.d11 e10 19.c12 e11 20.c11 c8 21.k3 e3 22.g3 j4 23.j3 g4 24.k4 h3 25.h2 h4 26.k6 o3 27.q4 m3 28.n4 m4 29.m5 l5 30.k5 n5 31.m6 o5 32.f3 f4 33.o7 n7 34.n6 o6 35.n8 m7 36.l6 p7 37.o8 q6 38.r7 q8 39.s9 o10 40.l8 e2 41.g1 h7 42.p9 r8 43.s8 q10 44.e16 n17 45.f17 g18 46.e5 e4 47.p15 m9 48.m8 p13 49.p5 p4 50.q5 p6 51.p10 p11 52.o11 n12 53.p12 q11 54.o12 o13 55.n11 m11 56.n10 q12 57.m12 n13 58.m10 l11 59.l10 o18 60.p18 s15 61.s16 r15 62.q14 q13 63.r14 s14 64.n15 q15 65.p14 q16 66.q17 p16 67.n14 o17 68.r18 o15 69.o14 m14 70.m15 l15 71.l14 m13 72.l12 k11 73.k12 j11 74.l16 k15 75.k16 m16 76.l17 c18 77.l18 j19 78.k19 j18 79.b18 e17 80.j9 g9 81.p3 o4 82.c17 d18 83.k14 n16 84.s11 s10 85.t10 f1 86.g2 l2 87.k2 t16 88.s17 b10 89.b11 b9 90.h6 g6 91.j7 h8 92.s12 a11 93.c13 a12 94.b14 p2 95.q2 o2 96.h10 g11 97.c19 d19 98.b19 q1 99.r1 p1 100.r2 d16 101.d15 f16 102.e15 c16 103.b16 j8 104.k8 h5 105.j6 g10 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 c15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner d4 : d4 d9 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) One point in the center is worth ten in the corner. (Anonymous) Real knowledge is to know the extent of one's ignorance. (Confucius)
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