Go (weiqi, baduk) - Game 79396

  
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Game result  (chess)


H. Kruse, 2404
K. Armstrong, 2263

1/2-1/2

See game 146502




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FICGS__GO__WCH_TOURNAMENT__000011       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2014 April 17   14:18:56


[Event "FICGS__GO__WCH_TOURNAMENT__000011"]
[Site "FICGS"]
[Date "2014.03.03"]
[Round "1"]
[Black "Ruzin,Mikhail"]
[White "Xu,Daniel"]
[Result "1-0"]
[Rating 1 "2232"]
[Rating 2 "1876"]

1.p16 r4 2.d15 c5 3.p4 q6 4.m4 r9 5.d17 k17 6.m17 g17 7.h16 h17 8.k16 j16 9.j15 j17 10.l16 f15 11.d3 f4 12.d5 d4 13.e4 c4 14.e3 e5 15.d6 c3 16.f3 g4 17.e6 f5 18.g3 h3 19.h4 f6 20.f7 h5 21.j4 j5 22.k4 e7 23.c6 e8 24.g7 j7 25.h6 g5 26.c2 b2 27.d2 b6 28.c7 b7 29.c8 c9 30.j6 k5 31.k6 l5 32.l4 l6 33.l7 n6 34.m7 n5 35.r3 q4 36.d9 d8 37.g9 e9 38.g11 n9 39.q3 p5 40.r16 r13 41.p13 s16 42.f18 f17 43.e18 h15 44.h14 g15 45.j14 r17 46.r15 q17 47.p17 s15 48.r14 s14 49.q13 r12 50.l9 o3 51.o2 n3 52.s4 s5 53.r5 q5 54.s3 l2 55.k2 n2 56.p2 b15 57.c14 b14 58.c13 c18 59.b17 b13 60.c12 b11 61.b12 a12 62.d10 c10 63.c11 b10 64.e10 b8 65.c17 g18 66.n10 m10 67.m9 n11 68.o10 o11 69.m11 p10 70.o9 p9 71.o8 m12 72.l11 n13 73.o12 p12 74.q12 p11 75.o13 n12 76.q11 r10 77.r11 s11 78.l18 k18 79.t5 s6 80.t6 t7 81.t4 s7 82.n14 m14 83.m15 o14 84.n15 p15 85.o15 f13 86.b1 l12 87.k12 k11 88.l10 j12 89.k13 g12 90.h11 h12 91.f12 e12 92.f11 g13 93.q16 p18 94.o18 q18 95.b3 b4 96.a2 j11 97.j10 k1 98.j2 n7 99.a4 b5 100.e13 e14 101.d13 k10 102.k9 a16 103.b16 a13 104.l14 m13 105.p3 o4 106.n8 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r4 p4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : c5 d3

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.


Player Black won this Go (weiqi, baduk) game.






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