Go (weiqi, baduk) - Game 78835

  
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Game result  (chess)


J. Swiatek, 2252
S. Pech, 2105

1/2-1/2

See game 145719




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FICGS__GO__TOURNAMENT_KYU_II__000050       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2014 July 14   12:22:16


[Event "FICGS__GO__TOURNAMENT_KYU_II__000050"]
[Site "FICGS"]
[Date "2014.03.02"]
[Round "1"]
[Black "Huang,Gary"]
[White "Xu,Daniel"]
[Result "1-0"]
[Rating 1 "1277"]
[Rating 2 "1876"]

1.r16 c4 2.e4 d6 3.c3 b3 4.d3 b5 5.q4 h3 6.e6 d7 7.k4 l3 8.k3 k2 9.j2 l2 10.j3 q2 11.o3 r3 12.m4 r4 13.q5 r6 14.r5 s5 15.q6 s7 16.r7 s6 17.d16 f17 18.j17 f15 19.d14 d18 20.c10 c17 21.c16 o17 22.m17 r17 23.q17 q16 24.r18 s17 25.s16 q18 26.p17 p18 27.p16 o16 28.q15 p15 29.q16 s18 30.o15 p14 31.q14 p13 32.n16 n18 33.q13 p12 34.r11 n15 35.m15 n14 36.g16 f16 37.n17 o18 38.e9 l17 39.l16 m18 40.g14 e7 41.f6 f7 42.g7 g8 43.f8 g9 44.h7 c12 45.d11 c14 46.d13 c15 47.d15 b16 48.c13 b13 49.g17 j16 50.k16 g15 51.h15 j15 52.h16 j14 53.k17 g18 54.h14 f14 55.j13 b11 56.f13 j9 57.d5 c2 58.d2 b2 59.k8 j8 60.j7 l8 61.l9 e10 62.f9 f10 63.d9 g12 64.f12 f11 65.h12 g11 66.c11 g13 67.j11 k9 68.k7 l10 69.m9 k11 70.j10 h13 71.h17 k13 72.j12 l14 73.k10 h10 74.h8 m16 75.l15 k14 76.h9 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c4 e4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : q4 l3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q16 : r16 o17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player Black won this Go (weiqi, baduk) game.






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