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FICGS__GO__TOURNAMENT_KYU_II__000050 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2014 September 4 6:33:12 [Event "FICGS__GO__TOURNAMENT_KYU_II__000050"] [Site "FICGS"] [Date "2014.03.02"] [Round "1"] [Black "Denisenkov,Valentin"] [White "Huang,Gary"] [Result "0-1"] [Rating 1 "1100"] [Rating 2 "1277"] 1.q16 d15 2.q3 q5 3.o4 r3 4.r2 r4 5.p2 c5 6.r6 q6 7.q7 r7 8.r8 s7 9.q8 s8 10.r10 o6 11.e4 g3 12.c3 d4 13.d3 e3 14.e2 f3 15.c4 d5 16.f2 m3 17.k3 m5 18.g2 h3 19.h2 j3 20.j2 k4 21.c10 c12 22.c7 e10 23.e7 f6 24.f7 g6 25.e6 e5 26.k16 s2 27.q1 n2 28.q4 o3 29.e17 c17 30.g16 r17 31.q17 r16 32.r15 s15 33.r14 s14 34.r13 n16 35.o14 n14 36.o15 n15 37.l17 k14 38.h14 o13 39.p13 p12 40.o12 n13 41.p11 p14 42.q12 p15 43.o16 p16 44.o17 p17 45.p18 o18 46.n17 q18 47.n18 p19 48.q15 j12 49.g12 g10 50.h11 k10 51.h10 g9 52.h9 d8 53.c6 c8 54.b5 e12 55.b8 b9 56.b7 b10 57.j7 l8 58.j5 k2 59.j4 h7 60.k5 j8 61.l4 l2 62.h8 j6 63.k7 k6 64.l6 h6 65.f5 f4 66.j9 l7 67.k9 l9 68.l10 m10 69.l11 m11 70.l12 m12 71.l13 k15 72.m13 m14 73.j11 n12 74.k13 e18 75.f18 d18 76.f17 h15 77.g15 j16 78.j14 k17 79.l16 j17 80.h16 j15 81.k8 m6 82.o5 n5 83.p6 p5 84.p7 r5 85.o7 n6 86.n7 o9 87.m7 m9 88.l15 l14 89.k18 j18 90.m18 l19 91.k19 j19 92.l18 m16 93.q14 p18 94.s18 r18 95.s13 o11 96.p12 p10 97.q10 t11 98.s11 t10 99.t12 s9 100.s10 t9 101.t14 s16 102.t18 f14 103.g14 f13 104.h12 t15 105.t13 q9 106.r9 p9 107.n8 n9 108.n10 j1 109.h1 k1 110.l5 m4 111.p4 e8 112.g7 g5 113.f11 e11 114.f10 f9 115.s19 r19 116.n19 g13 117.h13 f12 118.g11 d16 119.h17 h18 120.g18 a8 121.a7 a9 122.s17 t16 123.m8 g8 124.b4 f8 125.c9 b11 126.e9 c11 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 q5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d4 : c5 e4 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Takamoku Kakari. Black prevents White from gaining influence, but in the local context, abandoning profit in the corner entails a loss. White 3-4 and 4-4 are best. Corner q16 : q16 r17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) To emphasize the lack of determination in his moves, one speaks of chance. (Pierre Audouard) Good decisions come from experience, and experience comes from bad decisions. (Anonymous)
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