Go (weiqi, baduk) - Game 78815

  
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Game result  (chess)


E. Cruz Ramirez, 1928
F. Vasquez, 2079

1/2-1/2

See game 145400




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FICGS__GO__TOURNAMENT_KYU_II__000050       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2014 August 16   0:21:55


[Event "FICGS__GO__TOURNAMENT_KYU_II__000050"]
[Site "FICGS"]
[Date "2014.03.02"]
[Round "1"]
[Black "Kis-Kos,Laszlo"]
[White "de Vassal,Thibault"]
[Result "1-0"]
[Rating 1 "1791"]
[Rating 2 "1594"]

1.r16 c3 2.q3 c17 3.p17 d10 4.r5 k3 5.d4 c4 6.d5 d3 7.f4 f2 8.c5 c7 9.f16 d15 10.k16 f6 11.d7 c8 12.d8 e6 13.d6 q16 14.q17 r15 15.s16 q14 16.p16 s15 17.q15 r13 18.h4 n3 19.c9 c10 20.b9 b10 21.b7 r9 22.h2 j2 23.g2 e3 24.f3 e2 25.f5 k5 26.h6 h16 27.f14 h14 28.f12 g15 29.f15 e13 30.g14 h13 31.g12 k13 32.f9 j11 33.g10 l15 34.l16 m15 35.n16 o14 36.n5 m4 37.q8 q9 38.o8 o10 39.g16 j16 40.k15 k14 41.j15 h15 42.m13 m10 43.d16 c16 44.d17 p3 45.q2 p2 46.r8 q4 47.r4 o4 48.p9 p10 49.s9 s10 50.s8 r10 51.q5 h9 52.g8 j18 53.d14 e14 54.c15 e15 55.c14 c18 56.d12 e12 57.e11 b15 58.b14 a16 59.d11 d13 60.c12 c13 61.b13 a14 62.b12 d18 63.e18 l18 64.m16 m7 65.p4 q1 66.r1 p1 67.s2 j7 68.a13 a15 69.a17 a18 70.b16 b17 71.b19 e17 72.e16 f17 73.f18 a16 74.b15 h17 75.g17 h7 76.g7 n6 77.o5 m5 78.t15 t14 79.t16 s13 80.n15 n14 81.m18 m19 82.n18 n19 83.o19 l19 84.o18 o6 85.p6 n4 86.p5 o7 87.p7 o9 88.p8 n8 89.j14 j13 90.j6 k6 91.j3 k2 92.b4 b3 93.b5 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c3 d4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.

Corner d16 : c17 f16

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaogua`jiao~, 2-Space High Approach).
White may continue with 4-5 or 4-6. White 4-6 works well when White is in the lower right (so an extension in the middle works both ways). The more conservative 4-5 is makes a slightly tighter shape (better for a fight).


Player Black won this Go (weiqi, baduk) game.






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