Go (weiqi, baduk) - Game 7794

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_DAN__000004       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2007 April 17   4:38:0


[Event "FICGS__GO__TOURNAMENT_DAN__000004"]
[Site "FICGS"]
[Date "2007.02.11"]
[Round "1"]
[Black "Hodges,Tom"]
[White "Hakala,Ray"]
[Result "1-0"]
[Rating 1 "1961"]
[Rating 2 "1400"]

1.d4 q16 2.r4 o4 3.m3 q4 4.r3 q3 5.q5 p5 6.q6 o7 7.j4 d16 8.c14 g17 9.c16 c17 10.d17 e17 11.d15 d18 12.b16 r9 13.q8 r8 14.r7 r12 15.q17 r17 16.p17 r18 17.m17 k17 18.o15 q14 19.c10 c6 20.c5 g4 21.h3 f2 22.g3 f3 23.d6 c3 24.d3 d2 25.c7 b6 26.b5 d7 27.c8 e6 28.d5 f5 29.f15 p10 30.q2 p2 31.r2 o2 32.n5 o5 33.n6 p7 34.q7 o9 35.e7 f7 36.e8 h6 37.j6 j7 38.k6 k7 39.l7 l6 40.l5 l8 41.m7 m8 42.n7 n8 43.l15 n13 44.l12 h15 45.g13 l13 46.k13 l14 47.k16 k14 48.j13 m12 49.j17 k15 50.l16 h16 51.j16 h14 52.h13 g10 53.f11 k1 54.h9 g9 55.h10 h8 56.l11 m11 57.k2 l2 58.j1 k3 59.j2 m4 60.l4 m2 61.l3 n4 62.n3 n2 63.m5 g11 64.g12 h11 65.q18 p16 66.o16 o14 67.j11 j10 68.k10 j9 69.m10 n10 70.h18 b17 71.a17 a18 72.a16 b18 73.q9 q10 74.b3 b2 75.c4 c2 76.r19 o17 77.o18 p15 78.f10 g18 79.s18 s17 80.f8 g8 81.e5 e3 82.a2 b1 83.f6 g6 84.g7 j5 85.k5 h4 86.h5 g2 87.o3 p3 88.e16 d17 89.n15 j3 90.k4 m14 91.s8 s9 92.s7 t9 93.p8 o8 94.h12 m9 95.l10 m15 96.m16 n14 97.n17 f16 98.e15 h17 99.j18 g14 100.f14 j3 101.h2 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r4 o4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch).
The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach.

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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