Go (weiqi, baduk) - Game 77426

  
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Game result  (chess)


E. Cruz Ramirez, 1928
F. Vasquez, 2079

1/2-1/2

See game 145400




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FICGS__GO__TOURNAMENT_KYU_I__000051       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2014 May 26   8:9:38


[Event "FICGS__GO__TOURNAMENT_KYU_I__000051"]
[Site "FICGS"]
[Date "2013.12.01"]
[Round "1"]
[Black "Korossy,Peter"]
[White "Huang,Gary"]
[Result "0-1"]
[Rating 1 "1424"]
[Rating 2 "1200"]

1.q16 c15 2.d16 c16 3.d15 d17 4.e17 d14 5.f17 d18 6.d4 e14 7.f15 q4 8.o3 l3 9.r3 q3 10.q2 p2 11.r2 p3 12.s5 r6 13.s6 r4 14.s4 r7 15.d10 r14 16.r12 p14 17.r9 q17 18.p17 p16 19.r16 r17 20.s14 s16 21.n17 o17 22.n16 p18 23.j16 l16 24.l17 k17 25.m16 k16 26.m14 k14 27.h14 j15 28.h16 k12 29.m12 q11 30.r11 r13 31.s13 l10 32.m10 h15 33.g15 g14 34.h13 g13 35.h12 g12 36.h11 g11 37.h10 h18 38.l11 k11 39.h3 m9 40.n10 q10 41.n9 r10 42.s10 q9 43.s8 r8 44.s9 s7 45.t7 k9 46.m8 l9 47.p12 q12 48.q8 p8 49.l18 n18 50.h17 j18 51.j14 k15 52.k13 l13 53.j13 l14 54.l12 m13 55.g10 f10 56.l8 k8 57.f9 f11 58.n7 g9 59.h9 g8 60.h8 k7 61.h7 e9 62.f8 n12 63.e10 e8 64.f7 c8 65.c12 b10 66.l5 m11 67.m4 m3 68.o2 n4 69.o4 l4 70.m5 k5 71.k4 n5 72.o5 m6 73.o6 q7 74.p1 g6 75.j5 l6 76.j6 c3 77.c4 d3 78.e3 e2 79.f2 d2 80.f4 b4 81.b5 b3 82.d7 c9 83.b7 c11 84.k3 o11 0-1



Comment by player 1 : Peter Korossy :

Hello, have a good game.



Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c15 d16

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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