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FICGS__GO__TOURNAMENT_KYU_I__000051 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2014 January 31 19:55:46 [Event "FICGS__GO__TOURNAMENT_KYU_I__000051"] [Site "FICGS"] [Date "2013.12.01"] [Round "1"] [Black "Denisenkov,Valentin"] [White "Korossy,Peter"] [Result "0-1"] [Rating 1 "1244"] [Rating 2 "1424"] 1.q16 d4 2.r3 q4 3.q3 p4 4.p3 o3 5.r4 r5 6.o2 n3 7.n2 d16 8.f3 h3 9.c3 c4 10.d3 e4 11.g3 e3 12.e2 f2 13.d2 g2 14.b4 b5 15.b3 c7 16.f17 h17 17.f15 d14 18.j16 j17 19.k16 k17 20.l16 l17 21.h16 k12 22.g12 h11 23.g11 h10 24.d12 g14 25.f14 j14 26.d9 d17 27.h13 h14 28.j13 k14 29.k13 l14 30.l13 m14 31.l10 l12 32.m13 n14 33.n16 n18 34.j12 k10 35.k11 j10 36.m12 r13 37.r10 r8 38.p10 o9 39.q8 r9 40.q9 l9 41.p13 s10 42.r11 s11 43.r12 s12 44.q13 p7 45.r14 q18 46.p18 p17 47.p16 q17 48.n17 o18 49.c15 c14 50.d15 e15 51.e14 e16 52.b15 b14 53.b17 b16 54.d18 e18 55.c18 a15 56.e17 f18 57.g18 g17 58.f16 g19 59.e19 h18 60.b19 a18 61.a17 d19 62.e7 f8 63.f9 e8 64.d8 g9 65.f10 d7 66.l3 k4 67.m3 m5 68.n4 o4 69.m4 n5 70.j3 k3 71.h2 h4 72.g1 j2 73.f1 f4 74.g4 g5 75.f5 g6 76.f6 f7 77.r7 s7 78.s8 s9 79.s6 t8 80.s5 q6 81.p8 o8 82.r6 q5 83.q7 o6 84.m10 m9 85.n10 b10 86.k2 j1 87.k1 j4 88.h1 l2 89.j3 m2 90.m1 l4 91.a16 c16 92.b9 c10 93.d10 c12 94.b7 b6 95.c8 d13 96.e12 s17 97.s16 t16 98.t15 t17 99.r17 r18 100.r16 s18 101.s13 l1 102.t12 t11 103.t5 t7 104.d5 e5 105.c6 e6 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : r3 q4 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played. Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner d16 : d16 f17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) ... {it is} something unearthly... if there are sentient beings on other planets, then they play go. (Emanuel Lasker, chess world champion) Train yourself to let go of everything you fear to lose. (Master Yoda in Star Wars ep.3)
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