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FICGS__GO__TOURNAMENT_KYU_I__000050 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2013 November 19 19:18:21 [Event "FICGS__GO__TOURNAMENT_KYU_I__000050"] [Site "FICGS"] [Date "2013.10.16"] [Round "1"] [Black "Ruder,John"] [White "Bearg,Nat"] [Result "0-1"] [Rating 1 "1045"] [Rating 2 "1107"] 1.q4 d17 2.d4 q16 3.c15 k10 0-1 This go game has been lost on time (started : 2013.10.16 9:49:18) Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 c15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Go is to western chess what philosophy is to double entry accounting. (from Shibumi, by Trevanian) Even the best needles are not sharp at both ends. (Chinese proverb)
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