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FICGS__GO__TOURNAMENT_KYU_I__000050 ![]() (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2013 November 19 19:18:21 [Event "FICGS__GO__TOURNAMENT_KYU_I__000050"] [Site "FICGS"] [Date "2013.10.16"] [Round "1"] [Black "Ruder,John"] [White "Bearg,Nat"] [Result "0-1"] [Rating 1 "1045"] [Rating 2 "1107"] 1.q4 d17 2.d4 q16 3.c15 k10 0-1 This go game has been lost on time (started : 2013.10.16 9:49:18) Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 c15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Player White won this Go (weiqi, baduk) game. Follow this game move after move ![]() Go is to western chess what philosophy is to double entry accounting. (from Shibumi, by Trevanian) Even the best needles are not sharp at both ends. (Chinese proverb)
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