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FICGS__GO__TOURNAMENT_KYU_I__000049 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2013 October 30 6:11:0 [Event "FICGS__GO__TOURNAMENT_KYU_I__000049"] [Site "FICGS"] [Date "2013.08.17"] [Round "1"] [Black "Korossy,Peter"] [White "Denisenkov,Valentin"] [Result "1-0"] [Rating 1 "1314"] [Rating 2 "1158"] 1.q16 d4 2.q4 d17 3.d15 f16 4.c16 c17 5.d12 o16 6.o17 n17 7.p17 m16 8.q13 r6 9.r8 p6 10.o3 p8 11.q10 k4 12.l3 l4 13.k3 g4 14.c6 c8 15.c10 e8 16.d8 d7 17.b8 d9 18.b9 d6 19.h7 h9 20.k8 k9 21.l9 l8 22.j9 k10 23.j8 j10 24.o7 m8 25.l6 j6 26.o8 n6 27.o6 o5 28.p5 q5 29.p4 n5 30.n9 m9 31.k13 r4 32.r3 p7 33.r7 o9 34.o10 p9 35.m10 n8 36.l10 n11 37.n10 n13 38.m12 n12 39.h10 h11 40.g10 g8 41.j11 k11 42.j12 p10 43.p11 o11 44.l11 q11 45.r11 p12 46.r10 q12 47.r12 k7 48.j16 k17 49.j17 k16 50.g18 j18 51.h17 h18 52.g17 e18 53.f17 b16 54.b15 b17 55.e16 e17 56.e15 j15 57.h15 k14 58.j14 k15 59.h14 e11 60.f10 e10 61.f12 e12 62.f13 e13 63.d13 e14 64.f14 c14 65.d14 c15 66.c13 b14 67.b13 d16 68.g6 f6 69.j7 k6 70.b4 c5 71.b6 b5 72.a5 b7 73.a7 c7 74.a6 c3 75.b3 c2 76.h2 g2 77.h3 g3 78.h19 k18 79.g9 g7 80.h6 h8 81.s4 r5 82.s6 s5 83.t5 q6 84.s3 q14 85.r14 p13 86.r13 m3 87.m2 n3 88.n2 o4 89.p3 b11 90.d11 b10 91.c9 d10 92.c11 b12 93.a13 b2 94.a2 a3 95.a4 c4 96.a8 a10 97.p14 o14 98.p15 o15 99.p16 f19 100.g19 f18 101.a15 a16 102.a14 c16 103.h5 f5 104.j4 k5 105.l14 m14 106.l15 l12 107.k12 m15 108.l13 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 d15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : q16 o16 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top. Corner q4 : q4 r6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) If there is no stone on the handicap point, the carpenter's square is dead. (Anonymous) Before all elsed, be armed. (Niccolo Machiavelli)
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