Go (weiqi, baduk) - Game 74417

  
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Game result  (chess)


E. Cruz Ramirez, 1928
F. Vasquez, 2079

1/2-1/2

See game 145400




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FICGS__GO__WCH_TOURNAMENT__000010       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2014 March 19   22:27:34


[Event "FICGS__GO__WCH_TOURNAMENT__000010"]
[Site "FICGS"]
[Date "2013.07.02"]
[Round "1"]
[Black "Huang,Jing"]
[White "Lehnhoff,Heinz-Georg"]
[Result "1-0"]
[Rating 1 "1932"]
[Rating 2 "1864"]

1.q16 d4 2.q3 d16 3.f3 c6 4.k4 r6 5.q5 s4 6.q6 r7 7.q7 r8 8.q8 q9 9.p9 q10 10.p10 q11 11.r13 n6 12.m7 n4 13.m3 n3 14.m4 m6 15.l7 o8 16.p8 n9 17.n8 n7 18.m8 o9 19.o7 o6 20.p7 n11 21.l6 e3 22.f4 p12 23.o11 o12 24.n10 m9 25.m10 l9 26.o10 l10 27.m11 o17 28.q17 p14 29.q14 s2 30.r2 j9 31.g9 k12 32.m13 k14 33.k16 j16 34.j17 k17 35.l16 l17 36.m16 m17 37.h17 j15 38.n16 n17 39.e18 f16 40.f17 g16 41.c17 c16 42.b17 q13 43.r14 p16 44.n12 r3 45.r4 s3 46.c11 j18 47.h18 c9 48.c14 g7 49.h8 j7 50.h7 j6 51.l5 h16 52.j8 k8 53.k7 h6 54.g6 h4 55.g5 j4 56.j3 h3 57.j2 h2 58.f2 k2 59.k3 j1 60.l2 h9 61.g8 q2 62.p2 q1 63.p1 r1 64.p3 f7 65.e9 e8 66.g10 e2 67.g1 h1 68.j5 h5 69.k5 d10 70.b16 r12 71.g12 s13 72.s14 e14 73.e12 d13 74.e10 c13 75.b14 d11 76.b12 b13 77.a13 f11 78.g11 e11 79.f12 d12 80.k1 f6 81.k6 e5 82.g4 s12 83.p18 o18 84.b10 b9 85.a9 a8 86.a10 t14 87.t15 t13 88.s16 b8 89.k18 l18 90.j19 p15 91.l14 q15 92.r15 g17 93.g18 p19 94.q19 o19 95.o13 p13 96.o14 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : q3 r6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner q16 : q16 q11

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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Don't make empty triangles. (Anonymous)


Children in the dark cause accidents, accidents in the dark cause children. (Unknown)








 
 
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