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FICGS__GO__WCH_TOURNAMENT__000010 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2013 November 15 0:56:25 [Event "FICGS__GO__WCH_TOURNAMENT__000010"] [Site "FICGS"] [Date "2013.07.02"] [Round "1"] [Black "Lehnhoff,Heinz-Georg"] [White "Hanssen,Ger"] [Result "0-1"] [Rating 1 "1864"] [Rating 2 "2300"] 1.q16 c5 2.q4 o17 3.c16 e16 4.e17 f17 5.d17 g16 6.c14 l17 7.h17 g18 8.k17 k16 9.j16 k18 10.j18 j17 11.p17 h16 12.o16 n17 13.c3 e4 14.e3 f3 15.d4 d5 16.f2 g3 17.e5 f4 18.g2 h2 19.c6 d6 20.h3 e2 21.j2 d3 22.m3 h4 23.h1 r6 24.r5 q6 25.r11 r9 26.s6 s7 27.j4 j5 28.h5 g4 29.h6 k4 30.j3 j6 31.j7 h7 32.g7 h8 33.k5 k6 34.k7 l6 35.o7 g6 36.p10 s5 37.s4 t6 38.d10 o3 39.q2 r3 40.s3 q3 41.r2 p3 42.r4 p5 43.p2 o2 44.p4 o4 45.f6 s2 46.t2 s1 47.r1 p1 48.f9 r14 49.p13 r17 50.q18 q12 51.g5 c4 52.p12 q11 53.f5 q10 54.p9 g9 55.f8 l7 56.r16 p11 57.o11 o12 58.n11 o13 59.p14 m13 60.o14 m12 61.g10 j9 62.m11 k11 63.n9 n8 64.m8 n7 65.o8 n6 66.q8 p7 67.k8 k9 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q16 : q16 o17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d16 : c16 e16 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d4 : c5 c3 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. San-san. Black goes for profit at the expense of influence. A ladder helps Black when playing 2. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Beginner's games are surprising, often incoherent and incomprehensible. When you improve, your game gains in consistency but flirts with stupidity: you become satisfied with truisms and mechanical movements, you try to obtain a feeling for clearness and style the easy way. (Pierre Audouard) No enterprise is more likely to succeed than one concealed from the enemy until it is ripe for execution. (Niccolo Machiavelli)
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