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FICGS__GO__TOURNAMENT_KYU_I__000048 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2013 October 11 20:42:50 [Event "FICGS__GO__TOURNAMENT_KYU_I__000048"] [Site "FICGS"] [Date "2013.06.28"] [Round "1"] [Black "Simon,Mickael"] [White "Beni,Clement"] [Result "0-1"] [Rating 1 "1600"] [Rating 2 "0872"] 1.r16 d4 2.q3 d16 3.f17 c14 4.d18 c17 5.j17 p16 6.p17 q16 7.q17 r15 8.r17 p14 9.r5 k3 10.r10 f4 11.c6 c9 12.c3 c4 13.b4 d3 14.c2 b5 15.b3 c5 16.e2 d2 17.d1 f2 18.e3 f3 19.a2 b1 20.a4 c1 21.e1 f1 22.o16 p15 23.m3 p10 24.q12 p12 25.q13 p13 26.d10 c10 27.d11 d6 28.c11 c18 29.g11 q11 30.r11 q10 31.f15 m16 32.m17 o15 33.n16 n15 34.l17 r9 35.s9 s8 36.s10 r8 37.s13 s15 38.s12 j15 39.p8 p7 40.n8 q7 41.o11 o10 42.m11 n10 43.k6 n11 44.l15 m15 45.k15 m12 46.l12 e8 47.k4 j3 48.l3 j4 49.j5 o3 50.n4 p4 51.p3 o4 52.o6 p6 53.p5 q5 54.q4 o5 55.n5 r6 56.s5 o2 57.p2 j12 58.f9 h7 59.j10 l11 60.m10 l13 61.h5 o7 62.n6 j14 63.b11 h17 64.j16 h16 65.h15 g16 66.f16 g15 67.h14 g14 68.h13 j13 69.g13 f14 70.e14 f13 71.h11 e15 72.e13 g18 73.f12 f18 74.d17 e17 75.d15 c16 76.e16 e18 77.c15 b15 78.d14 c13 79.d13 j18 80.k17 g6 81.g5 f5 82.l10 k8 83.j8 k11 84.k10 m19 85.m18 l19 86.n19 k19 87.n18 t18 88.s18 t17 89.s17 s16 90.a5 b6 91.a6 b8 92.a8 a9 93.c7 d7 94.c12 s6 95.t6 t7 96.t5 p1 97.r2 q1 98.r1 s3 99.r4 s2 100.h3 h4 101.g4 h2 102.g3 g2 103.j7 n7 104.m7 o8 105.m8 b13 106.l14 m14 107.n9 f8 108.h8 g8 109.g9 l2 110.m2 k2 111.a13 a12 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d16 f17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q16 : r16 p16 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) The weak player fears ko, the strong player seeks it. (Bill Taylor) Computers have lots of memory but no imagination. (Anonymous)
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