Go (weiqi, baduk) - Game 73389

  
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J. Huang, 2024
X. Pichelin, 2022

0-1

See game 144966




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FICGS__GO__TOURNAMENT_KYU_III__000028       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2013 July 25   19:12:21


[Event "FICGS__GO__TOURNAMENT_KYU_III__000028"]
[Site "FICGS"]
[Date "2013.05.28"]
[Round "1"]
[Black "Bajkowski,Karol"]
[White "Aahlad,Yeturu"]
[Result "0-1"]
[Rating 1 "1742"]
[Rating 2 "1966"]

1.q17 q4 2.d3 d16 3.o3 r6 4.k4 q15 5.o16 r17 6.r18 r16 7.p18 r12 8.k17 d6 9.f4 d11 10.q9 h17 11.k15 h15 12.o5 p7 13.p12 c4 14.r13 q13 15.q12 r14 16.s13 r11 17.p13 q14 18.q10 p2 19.o2 f6 20.c14 b16 21.b11 c12 22.b12 b13 23.c9 b8 24.e9 f11 25.c7 c8 26.d8 b9 27.b10 c10 28.d9 b7 29.c13 b14 30.d12 e12 31.c11 d10 32.f10 e11 33.e13 f13 34.c15 b15 35.e14 f14 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q17 q15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : d3 d6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch).
The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach.


Player White won this Go (weiqi, baduk) game.






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The intersection is rarely neutral. (Pierre Audouard)


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