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Viewer FICGS__GO__TOURNAMENT_KYU_III__000028 (type : rated round-robin, time : 30 days, increment : 1 day / move)
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Last move : 1-0 2013 October 17 23:7:56 [Event "FICGS__GO__TOURNAMENT_KYU_III__000028 "] [Site "FICGS"] [Date "2013.05.28"] [Round "1"] [Black "Aahlad,Yeturu "] [White "Xu,Daniel "] [Result "1-0"] [Rating 1 "1966"] [Rating 2 "1871"] 1.d4 r15 2.d16 p3 3.q5 q7 4.r3 q4 5.r4 p5 6.r17 p16 7.p17 o16 8.o17 n16 9.n17 m16 10.r10 r12 11.q11 q12 12.p11 p12 13.o11 r5 14.s5 r6 15.s6 s7 16.q3 p4 17.r8 r7 18.m11 k3 19.d10 f17 20.f15 c17 21.d17 c16 22.c15 b15 23.c14 b14 24.c13 b13 25.j16 d18 26.e18 c18 27.e17 m17 28.q16 q15 29.b12 f4 30.d6 g7 31.f6 g6 32.d2 f2 33.f5 g5 34.l15 g10 35.j10 j8 36.h9 f8 37.m7 c8 38.d8 c5 39.c4 c6 40.c9 d7 41.e7 b7 42.c7 s17 43.s18 d7 44.b5 b6 45.d5 b4 46.b3 a5 47.a3 a4 48.m5 m8 49.l8 l9 50.k9 l7 51.k8 n7 52.m6 n9 53.o8 n8 54.k6 n4 55.o12 k18 56.g8 g9 57.h8 f7 58.f9 e9 59.f10 e10 60.f11 k15 61.k16 l14 62.j14 k14 63.j15 l12 64.l11 j12 65.j18 e11 66.l16 h11 67.g11 h10 68.j11 h12 69.f12 e12 70.f13 e8 71.o14 n14 72.n13 j7 73.j9 k7 74.p15 h7 75.k12 k13 76.k11 c11 77.s11 s12 78.t12 t13 79.s16 s15 80.r16 p14 81.o15 p13 82.o13 t11 83.c7 e13 84.e14 d7 85.o7 n6 86.c7 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q4 : p3 q5Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.Takamoku Kakari. Black prevents White from gaining influence, but in the local context, abandoning profit in the corner entails a loss. White 3-4 and 4-4 are best. Corner q16 : r15 r17Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.San-san. Black goes for profit at the expense of influence. A ladder helps Black when playing 2. Corner d16 : d16 f17Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d4 : d4 f4Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top. Player Black won this Go (weiqi, baduk) game.Follow this game move after move (download ) Corner, side, centre. (Anonymous) You must do what you feel is right... of course. (Obi-Wan Kenobi in Star Wars ep.4)
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