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FICGS__GO__TOURNAMENT_KYU__000146 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2013 July 7 9:59:44 [Event "FICGS__GO__TOURNAMENT_KYU__000146"] [Site "FICGS"] [Date "2013.05.15"] [Round "1"] [Black "Endean,Andrew"] [White "Denisenkov,Valentin"] [Result "0-1"] [Rating 1 "1043"] [Rating 2 "1092"] 1.q4 q16 2.d4 c16 3.e16 h16 4.d14 c14 5.d15 c15 6.c13 e17 7.f15 f17 8.d16 d17 9.g16 g17 10.h14 q6 11.r6 r7 12.r5 q8 13.r14 r12 14.p14 o16 15.n14 m16 16.l15 l16 17.k15 f4 18.f3 g3 19.e3 h4 20.n3 l3 21.m5 c6 22.c5 d6 23.c3 c10 24.d11 c11 25.c12 d10 26.e11 e10 27.f11 f10 28.g10 g9 29.h10 m11 30.m12 l11 31.l12 n12 32.n13 o12 33.p13 k12 34.k13 j11 35.j12 k11 36.h12 j13 37.l13 o5 38.o4 n5 39.n4 m6 40.m4 l6 41.l5 k6 42.k5 g15 43.g14 h15 44.j14 f14 45.f13 e14 46.e13 f16 47.e15 j5 48.g2 h2 49.g1 h1 50.e2 h9 51.j10 k9 52.j9 j8 53.k10 l9 54.l10 m10 55.h11 h8 56.r17 r16 57.q17 p17 58.p18 o18 59.p19 o19 60.r18 s16 61.s17 s19 62.r19 q18 63.q19 t18 64.t17 t16 65.p5 p6 66.s7 s8 67.t7 t8 68.s5 m2 69.n2 k4 70.m3 l2 71.m1 l1 72.n1 s14 73.r13 s13 74.q12 q11 75.p12 p11 76.o15 b13 77.b12 b14 78.b11 b10 79.o13 o11 80.e5 e6 81.f5 f6 82.g5 g6 83.g4 h3 84.h5 h6 85.l4 k3 86.n16 n17 87.n15 d5 88.e4 b5 89.c4 b4 90.b3 q15 91.q14 m15 92.m14 k16 93.j15 p15 94.a4 b6 95.a5 a6 96.a3 a11 97.a12 a10 98.a13 a14 99.j16 j17 100.r15 s15 101.k17 m17 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : c16 e16 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q4 : q4 q6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top. Corner q16 : q16 r14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner d4 : d4 f4 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Studying go is a wonderful way to develop both the creative as well as the logical abilities of children because to play it both sides of the brain are necessary. (Cho Chikun) Mandala - that's it! 16x16 squares as multiple of the four and the eight because of the Four Noble Truths and the Noble Eightfold Path. (Heinz-Georg Lehnhoff about Big Chess)
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