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FICGS__GO__TOURNAMENT_KYU__000146 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2013 October 2 7:25:5 [Event "FICGS__GO__TOURNAMENT_KYU__000146"] [Site "FICGS"] [Date "2013.05.15"] [Round "1"] [Black "Denisenkov,Valentin"] [White "Huang,Gary"] [Result "0-1"] [Rating 1 "1092"] [Rating 2 "0100"] 1.q16 c15 2.q3 q5 3.q8 r3 4.r2 r4 5.p2 q7 6.r7 r6 7.r8 p8 8.p9 o3 9.o2 o8 10.d4 n3 11.k4 s2 12.n2 l3 13.q1 p3 14.m2 k3 15.g3 j4 16.c17 l2 17.m3 m4 18.n4 n5 19.l4 m5 20.j3 k5 21.l1 l5 22.j1 j2 23.h2 h3 24.g2 g4 25.k1 f3 26.f2 e3 27.e2 d3 28.c3 c4 29.d2 b3 30.c2 d5 31.b4 c5 32.b5 b6 33.b2 d17 34.d18 d16 35.e18 f17 36.f18 g17 37.b16 q14 38.r12 q10 39.r10 q9 40.r9 q11 41.q12 p12 42.c11 c13 43.c8 c7 44.d8 b8 45.b9 e11 46.e10 d11 47.d10 c12 48.b11 q13 49.r11 p11 50.a8 b7 51.f4 e4 52.f5 e5 53.g5 h4 54.d7 a5 55.a3 f6 56.d6 g6 57.c6 r16 58.r17 r15 59.l17 q17 60.p17 q18 61.p16 p18 62.o18 r18 63.h10 f10 64.f9 g10 65.g9 h9 66.j10 g12 67.j9 h8 68.n10 m10 69.m11 n11 70.l10 m9 71.n12 o11 72.l12 s13 73.s12 s7 74.s8 s6 75.t10 t12 76.t11 t8 77.r13 s14 78.r14 q15 79.s17 s18 80.p13 o13 81.p14 p15 82.o14 o15 83.n14 o10 84.n13 o17 85.s1 t2 86.p4 o4 87.o5 n4 88.p7 q6 89.o7 n7 90.n8 o9 91.m8 n9 92.l8 j12 93.k7 m7 94.h6 j6 95.h7 j7 96.j8 h5 97.g7 h15 98.h13 j13 99.j14 h14 100.k14 f7 101.g8 l16 102.m16 m17 103.n17 m18 104.n16 o16 105.k16 n18 106.l15 j17 107.g11 f11 108.h11 h12 109.b15 b14 110.l18 q4 111.q2 c16 112.b17 k11 113.j16 h16 114.h18 g18 115.j18 h17 116.g19 l11 117.m12 l9 118.k10 l7 119.k8 k6 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 q5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d16 : c15 c17 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. San-san. Black goes for profit at the expense of influence. A ladder helps Black when playing 2. Corner q16 : q16 q14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) With less than 15 stones in danger, tenuki. (Anonymous) Man is reluctant to give credit for intelligence to anyone, except his enemies. (Albert Einstein)
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