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FICGS__GO__TOURNAMENT_KYU_II__000047 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2014 January 13 12:37:48 [Event "FICGS__GO__TOURNAMENT_KYU_II__000047"] [Site "FICGS"] [Date "2013.05.11"] [Round "1"] [Black "Bizet,Patrick"] [White "Fischhof,Andrew"] [Result "0-1"] [Rating 1 "1546"] [Rating 2 "1101"] 1.q4 d16 2.q17 d4 3.f17 c14 4.j16 r14 5.r10 r17 6.q16 r16 7.n16 o3 8.l3 r3 9.q3 r4 10.q5 q2 11.r5 p3 12.g3 d10 13.p10 o5 14.p6 m4 15.l4 l5 16.d2 c3 17.d3 e4 18.c2 b3 19.d8 c7 20.f8 c8 21.d9 e10 22.c9 c10 23.b9 q15 24.p15 p14 25.o15 f15 26.d18 l17 27.k16 l16 28.l15 k15 29.m15 k14 30.h8 h16 31.j17 h17 32.k18 h18 33.l18 j18 34.m17 j15 35.k17 c17 36.h11 j3 37.h4 j4 38.j5 k5 39.k4 j6 40.h5 m3 41.l2 k2 42.j2 h2 43.h3 j1 44.n2 m2 45.m1 o2 46.g2 k3 47.n7 l7 48.m8 o14 49.m12 n14 50.b11 b10 51.a10 b12 52.c11 c12 53.d11 e11 54.d12 e13 55.e12 f12 56.d13 f11 57.e14 f14 58.d14 b14 59.c18 b18 60.e16 e15 61.d17 c16 62.g18 e18 63.f18 e19 64.b17 b16 65.a6 d7 66.e7 e6 67.b5 f7 68.f9 g6 69.h6 c5 70.b4 b6 71.b7 b8 72.c6 a8 73.a9 c4 74.b2 a2 75.e8 d6 76.q13 q14 77.r13 l8 78.l9 k9 79.j9 m7 80.n8 n6 81.g1 l1 82.g7 f6 83.b19 a17 84.g16 g15 85.k8 k10 86.k12 k7 87.j8 p13 88.p12 o12 89.o11 q12 90.r12 p11 91.q11 n11 92.o10 n12 93.m10 l10 94.m9 l11 95.m11 j12 96.j11 l12 97.l13 k13 98.k11 l14 99.m13 m14 0-1 Comment by player 2 : Andrew Fischhof : Thanks for the game :^) Here are the names of the openings (joseki) played in the four corners : Corner d16 : d16 f17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q16 : q17 r14 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Corner q4 : q4 o3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d4 : d4 g3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White typically answers by 7-3 or 3-5 (which is not joseki). Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) The game plays itself, the players don't control it. (Pierre Audouard) 98% of all statistics are made up. (Author unknown)
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