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FICGS__GO__TOURNAMENT_KYU_II__000047 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2013 June 25 8:55:34 [Event "FICGS__GO__TOURNAMENT_KYU_II__000047"] [Site "FICGS"] [Date "2013.05.11"] [Round "1"] [Black "Denisenkov,Valentin"] [White "Fischhof,Andrew"] [Result "0-1"] [Rating 1 "1092"] [Rating 2 "1101"] 1.q16 c16 2.d4 q4 3.e16 d14 4.c12 c6 5.c8 c10 6.d9 d10 7.e9 e6 8.e10 d12 9.d11 c11 10.e11 b12 11.c13 d13 12.b10 b11 13.f4 g6 14.g8 o16 15.l16 m16 16.l17 l15 17.k15 r14 18.r17 s16 19.p17 p14 20.r9 r11 21.r6 n3 22.p10 r4 23.k4 b4 24.c3 b3 25.b2 h4 26.h3 g4 27.g3 c4 28.d3 f5 29.d5 d6 30.c5 b5 31.b7 b6 32.f7 e4 33.e5 f3 34.f2 j3 35.j2 g2 36.h2 e2 37.g1 c2 38.d2 e1 39.d1 e3 40.c1 a2 41.f1 f4 42.f6 j4 43.k3 h7 44.j5 h6 45.a1 a3 46.k7 h8 47.h9 g9 48.g10 j9 49.h10 k8 50.j7 l7 51.j8 k6 52.k9 j6 53.j10 l9 54.k10 q6 55.q7 p6 56.p7 l2 57.k2 s17 58.m15 g14 59.f14 f15 60.g15 f16 61.n15 o15 62.n16 o17 63.s18 q18 64.p18 r18 65.r19 t18 66.o18 n17 67.n18 m17 68.m18 l14 69.m13 m14 70.n14 n13 71.l13 k14 72.j14 k13 73.k12 o14 74.j13 h15 75.j15 h16 76.h14 g13 77.f13 f17 78.g12 g16 79.h13 g15 80.e12 k16 81.k17 j16 82.h18 g18 83.h17 e17 84.e14 e15 85.d15 c15 86.e13 c14 87.m8 l12 88.j12 m12 89.l8 k5 90.m2 n2 91.l3 m3 92.l1 o6 93.m4 m6 94.m7 m9 95.n9 n7 96.n8 l11 97.m10 l10 98.o7 n6 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : c16 e16 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d4 : d4 c6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q16 : q16 o16 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top. Corner q4 : q4 r9 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Knight's moves win running battles. (Anonymous) May I never be complete. May I never be content. May I never be perfect. Deliver me, Tyler, from being perfect and complete. (Chuck Palahniuk, Fight Club)
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