Go (weiqi, baduk) - Game 72709

  
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Game result  (chess)


C. Javier, 2253
A. Duttagupta, 2250

1/2-1/2

See game 145798




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FICGS__GO__TOURNAMENT_KYU__000145       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2013 October 29   10:1:55


[Event "FICGS__GO__TOURNAMENT_KYU__000145"]
[Site "FICGS"]
[Date "2013.04.18"]
[Round "1"]
[Black "Huang,Gary"]
[White "Kehayov,Yulian"]
[Result "1-0"]
[Rating 1 "0100"]
[Rating 2 "0397"]

1.r15 c4 2.e4 d16 3.c3 c5 4.d4 c7 5.q5 q4 6.r4 q3 7.r3 q2 8.p5 o4 9.j3 k4 10.k3 l4 11.l3 m3 12.m4 m5 13.n4 n3 14.n5 l5 15.o5 p4 16.r2 l2 17.k2 l1 18.o2 o3 19.n2 m2 20.p2 q1 21.j4 j5 22.h5 j6 23.h6 j7 24.q10 d10 25.j17 l17 26.n17 l15 27.f17 e16 28.c13 d13 29.c12 d12 30.b10 c14 31.b14 c15 32.b15 b16 33.b8 c8 34.c9 d9 35.d8 d7 36.e8 p13 37.p15 n14 38.o14 o13 39.n13 n12 40.m13 m14 41.l13 l14 42.o12 m12 43.k13 l12 44.o11 k12 45.j13 j12 46.j15 n16 47.o16 n15 48.n18 m17 49.p17 m16 50.k16 m18 51.k18 m10 52.n9 m9 53.h7 j8 54.b3 b4 55.e7 b7 56.d6 c6 57.a8 c10 58.b9 c11 59.b11 d11 60.c17 c16 61.c18 e17 62.e18 f16 63.g17 g16 64.h16 g15 65.h12 h11 66.h13 g12 67.g10 h10 68.g9 h9 69.n8 m8 70.g11 f12 71.m6 l6 72.m7 l7 73.g14 f14 74.h14 g13 75.b17 f11 76.h8 n10 77.o10 n11 78.r1 n1 79.o1 p1 80.m1 q13 81.k1 n1 82.j9 j11 83.m1 r13 84.p3 r11 85.r10 s11 86.s10 s14 87.s15 q11 88.s12 t12 89.r14 s13 90.t14 q12 91.a16 k17 92.e9 e10 93.f9 t13 94.d17 a7 95.h15 l18 96.j18 a4 97.f10 e12 98.pass 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c4 e4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : q5 q4

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner d16 : d16 j17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q16 : r15 l17

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.


Player Black won this Go (weiqi, baduk) game.






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Five liberties for tactical stability. (Anonymous)


A good teacher is like a candle - it consumes itself to light the way for others. (Author unknown)








 
 
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