Go (weiqi, baduk) - Game 72102

  
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Game result  (chess)


S. Gounant, 2288
M. Bussoli, 2269

1/2-1/2

See game 146175




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FICGS__GO__TOURNAMENT_KYU__000144       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2013 September 9   3:0:11


[Event "FICGS__GO__TOURNAMENT_KYU__000144"]
[Site "FICGS"]
[Date "2013.03.20"]
[Round "1"]
[Black "Price,Brennan"]
[White "Huang,Gary"]
[Result "0-1"]
[Rating 1 "0100"]
[Rating 2 "0100"]

1.r16 d15 2.q4 c5 3.k4 p16 4.p17 o17 5.q17 o16 6.q10 k17 7.d4 c4 8.c3 d3 9.e4 e3 10.f3 f2 11.d2 e2 12.f5 g3 13.g4 h4 14.f4 h3 15.d17 c17 16.c18 c16 17.e16 e18 18.d18 g18 19.e17 f17 20.b2 b3 21.c2 b4 22.e1 g1 23.c10 c8 24.c13 d13 25.d12 f15 26.d14 c14 27.e14 e15 28.b14 c15 29.b12 e13 30.f14 f13 31.g14 g13 32.h14 h13 33.f16 g16 34.b17 b16 35.f19 b18 36.f18 g17 37.b19 a18 38.e19 c19 39.d19 j14 40.k10 q12 41.q14 p14 42.p15 q15 43.o15 r14 44.r15 q13 45.q16 q14 46.n14 n12 47.m13 m12 48.l13 l12 49.k13 k12 50.j13 j15 51.j12 j11 52.h11 h12 53.j10 k11 54.g10 g11 55.h10 f11 56.f8 e9 57.f9 e10 58.c9 d11 59.c11 b8 60.b9 l10 61.l9 r3 62.r4 q3 63.p3 p2 64.o3 o2 65.n3 s4 66.s5 s3 67.r6 r10 68.r9 r11 69.q11 q9 70.p9 q8 71.r8 p10 72.p11 o10 73.p8 q7 74.o11 n11 75.n10 o9 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r16 p16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : c5 d4

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Corner d16 : d15 d17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.


Player White won this Go (weiqi, baduk) game.






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When a man with money meets a man with experience, the man with experience leaves with money and the man with money leaves with experience. (Anonymous)








 
 
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