Go (weiqi, baduk) - Game 71971

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_II__000046       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2013 November 12   19:27:24


[Event "FICGS__GO__TOURNAMENT_KYU_II__000046"]
[Site "FICGS"]
[Date "2013.03.13"]
[Round "1"]
[Black "Bizet,Patrick"]
[White "Huang,Jing"]
[Result "0-1"]
[Rating 1 "1538"]
[Rating 2 "1534"]

1.q16 d3 2.d16 r4 3.k16 c14 4.c16 c11 5.c5 c8 6.e5 f4 7.f6 j3 8.c3 c2 9.b3 d4 10.d5 b6 11.b5 c6 12.b2 e2 13.c1 d2 14.h6 r14 15.r15 q14 16.n17 q10 17.q3 q4 18.r3 p3 19.p2 o3 20.o2 n3 21.k6 m6 22.j4 h3 23.k4 k3 24.r9 r10 25.q9 p9 26.p8 o8 27.o9 p10 28.o7 n8 29.q7 p6 30.s6 s4 31.s3 p7 32.t5 t4 33.q8 s10 34.s8 r7 35.r6 s5 36.p5 o6 37.p4 q5 38.q6 o5 39.t3 o4 40.e14 h17 41.j17 e17 42.d17 h16 43.e16 f17 44.h14 j15 45.d13 c13 46.e11 e8 47.o14 l17 48.k17 j14 49.h15 j16 50.l15 h13 51.g13 g12 52.f13 h12 53.n10 n12 54.l10 l12 55.j10 g10 56.h9 r17 57.r16 q18 58.s18 s16 59.s17 s15 60.q17 o18 61.p17 o15 62.p15 p14 63.n15 o16 64.o17 o13 65.n14 j18 66.k18 h18 67.b15 b14 68.l8 n2 69.l4 o1 70.q1 s1 71.s2 n1 72.r1 q2 73.t1 p1 74.a6 a7 75.a5 b7 76.d11 c10 77.e9 d9 78.f9 d18 79.c18 e18 80.m7 n7 81.m8 n9 82.m9 o10 83.n11 o11 84.l6 m11 85.s9 t9 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d3 c5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q4 : r4 q3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..


Player White won this Go (weiqi, baduk) game.






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