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FICGS__GO__TOURNAMENT_KYU_II__000046 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2013 October 12 4:1:21 [Event "FICGS__GO__TOURNAMENT_KYU_II__000046"] [Site "FICGS"] [Date "2013.03.13"] [Round "1"] [Black "Ruder,John"] [White "Huang,Jing"] [Result "0-1"] [Rating 1 "1186"] [Rating 2 "1534"] 1.d4 q16 2.q4 c16 3.e16 g17 4.d17 c17 5.e14 c14 6.e12 j16 7.m16 o17 8.m14 k17 9.m18 j14 10.k13 j13 11.k12 h11 12.o11 e10 13.c11 c9 14.f18 g18 15.f17 d18 16.e18 c18 17.g13 g15 18.h12 j12 19.g11 g10 20.h10 j11 21.f10 g9 22.f11 f9 23.f15 g14 24.d16 d15 25.c13 b14 26.b13 b10 27.b11 c6 28.c5 f3 29.d6 c7 30.h3 f5 31.e3 g3 32.h4 l4 33.h6 f7 34.g5 e5 35.d5 e2 36.d2 e4 37.d3 e7 38.n3 k3 39.h2 k6 40.j9 j8 41.k9 h9 42.j7 k7 43.k8 h8 44.g4 f4 45.k5 l5 46.j5 m6 47.l2 k2 48.m2 k4 49.f1 f2 50.h1 d1 51.k1 c2 52.o6 o7 53.n7 n8 54.m7 m8 55.l7 l8 56.n6 l10 57.l6 m11 58.o8 r7 59.r4 p7 60.o9 q9 61.q10 r10 62.q11 r11 63.r12 s12 64.s13 r13 65.q12 t11 66.q14 s14 67.r14 s15 68.t13 o15 69.o13 n18 70.n17 o18 71.n15 s5 72.s4 r5 73.p6 t4 74.t3 t5 75.s3 q6 76.q5 l18 77.m19 j10 78.n10 l9 79.j6 f13 80.f14 h13 81.g12 e11 82.f12 d12 83.e13 d13 84.d11 d14 85.c10 d9 86.b9 a10 87.a11 b8 88.a8 a7 89.a9 c12 90.p15 p16 0-1 This go game has been lost on time (started : 2013.03.13 18:19:43) Here are the names of the openings (joseki) played in the four corners : Corner d16 : c16 e16 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : q16 m16 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner d4 : d4 c9 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner q4 : q4 l4 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Error is one of the sources of transformation. (Pierre Audouard) When the going gets tactical, the computers get going. (Hyatt)
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