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FICGS__GO__TOURNAMENT_KYU_III__000027 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2013 June 27 15:52:45 [Event "FICGS__GO__TOURNAMENT_KYU_III__000027"] [Site "FICGS"] [Date "2013.01.20"] [Round "1"] [Black "Zeckarias,Simon"] [White "Simon,Mickael"] [Result "1-0"] [Rating 1 "2121"] [Rating 2 "1676"] 1.q16 d4 2.q3 r5 3.d16 c14 4.f17 b16 5.r9 r3 6.r2 q4 7.p3 s3 8.m3 p4 9.o4 o5 10.n4 c17 11.j17 q10 12.r10 q11 13.r12 r11 14.s11 q12 15.r13 q13 16.r14 d10 17.f3 c6 18.p17 j3 19.c3 d3 20.d2 e2 21.c2 e3 22.b5 b6 23.c5 e6 24.f2 d1 25.d5 e5 26.f4 e4 27.c4 a3 28.a2 b2 29.c1 e1 30.b3 a1 31.a4 j5 32.d6 d7 33.c7 b7 34.c8 b8 35.c9 b9 36.c10 c11 37.b10 b11 38.e7 f7 39.e8 a10 40.o7 n6 41.o14 k16 42.j16 k15 43.n11 o9 44.n9 o8 45.n8 n7 46.o10 q9 47.j13 j15 48.h15 h14 49.j14 h16 50.g15 h17 51.k18 l18 52.h18 k17 53.j18 m17 54.h4 j4 55.g6 f6 56.h6 h5 57.g5 h3 58.j6 f8 59.k6 l4 60.k2 l6 61.l7 m5 62.e9 g9 63.f10 g10 64.l8 f11 65.e10 e11 66.g11 h11 67.g12 h12 68.h13 g13 69.f12 f13 70.e12 d11 71.e13 f14 72.e14 f15 73.f16 e15 74.d15 d14 75.g14 j10 76.j9 l11 77.h9 h10 78.l13 k9 79.k8 l9 80.m9 m11 81.n12 j12 82.l14 m10 83.k10 l10 84.n10 k11 85.n18 h8 86.q8 p7 87.s7 p8 88.p15 s10 89.s9 r8 90.s8 r7 91.a9 a8 92.d17 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 r5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner d16 : d16 c14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q16 : q16 q11 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) If there is no stone on the handicap point, the carpenter's square is dead. (Anonymous) Secret operations are essential in war; upon them the army relies to make its every move. (Sun Tzu)
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