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FICGS__GO__WORLD_CHAMPIONSHIP__000008 (type : rated knockout, time : 30 days, increment : 1 day / move)
Last move : 0-1 2013 June 27 15:52:47 [Event "FICGS__GO__WORLD_CHAMPIONSHIP__000008"] [Site "FICGS"] [Date "2012.11.01"] [Round "3"] [Black "Tong,Xiao"] [White "Huang,Yen-Wei"] [Result "0-1"] [Rating 1 "2671"] [Rating 2 "2473"] 1.q16 d17 2.d4 r3 3.d15 c15 4.c14 c16 5.d13 f17 6.c7 r14 7.o17 j3 8.o3 r6 9.l3 d2 10.g3 c4 11.c5 c3 12.b5 e4 13.d5 e3 14.h4 j4 15.j5 l4 16.m3 k5 17.j6 g2 18.f2 h2 19.f3 e2 20.m5 k6 21.k7 l7 22.k8 m6 23.e1 d1 24.f1 b2 25.m4 l6 26.q3 r4 27.q6 q7 28.p7 q8 29.q5 r5 30.l8 m8 31.m9 n8 32.p8 n9 33.q9 p9 34.o6 m10 35.s8 r7 36.q10 k10 37.q2 f6 38.h7 f8 39.g9 d8 40.c8 d10 41.e7 f7 42.g11 c9 43.e9 e8 44.b9 b10 45.d9 c10 46.a8 f9 47.e10 f10 48.e11 g10 49.h10 h11 50.j11 h12 51.j10 e12 52.d11 d12 53.c11 c12 54.b11 f11 55.r12 r9 56.s9 r2 57.l9 p10 58.r10 l12 59.l10 m11 60.j12 h13 61.o11 p11 62.o13 j13 63.l11 m12 64.p12 q11 65.r11 o10 66.k16 k12 67.k11 b12 68.a10 r17 69.r16 s16 70.q17 s18 71.r18 s17 72.g16 g17 73.k14 j15 74.k15 h16 75.a12 b13 76.k2 k13 77.q18 s19 78.j17 m14 79.s13 s14 80.h18 m16 81.m17 n16 82.n17 s7 83.r8 q1 84.p1 r1 85.h17 j14 86.j16 h15 87.g18 f18 88.f19 e19 89.g19 e18 90.a13 a14 91.a11 b14 92.p2 g8 93.h8 t8 94.r15 s15 95.o16 p14 96.o14 r13 97.s12 n6 98.n5 q4 99.p4 h9 100.j9 p15 101.o15 l14 102.l16 n14 103.b4 b3 104.o8 j2 105.k3 k4 106.p16 p13 107.q12 d7 108.d6 e6 109.t9 t7 110.r19 g6 111.h6 g5 112.h5 t13 113.t12 t14 114.n13 a4 115.a5 a3 116.m13 l13 117.n11 n12 118.o12 n10 119.j1 h1 120.k1 n7 121.n15 m15 122.q13 q14 123.g9 e5 124.f4 h9 125.p6 g9 126.q15 o9 127.h3 d3 128.l5 f5 129.o7 g7 130.g4 g1 131.l15 pass 132.pass pass 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 d15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : q16 r14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q4 : r3 o3 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White can thwart Black's strategy with a play at 9-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Learn to play under the stones. (Anonymous) Players are not good because they find tactics, it is about the way to find the positions in which those tactics are hidden. (Luc-Olivier Leclerc)
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