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FICGS__GO__TOURNAMENT_KYU__000138 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2013 March 13 20:41:52 [Event "FICGS__GO__TOURNAMENT_KYU__000138"] [Site "FICGS"] [Date "2012.09.22"] [Round "1"] [Black "Medearis,John"] [White "Ruder,John"] [Result "0-1"] [Rating 1 "0704"] [Rating 2 "0459"] 1.q5 n10 2.c4 k7 3.q16 k13 4.e17 g10 5.d10 o17 6.q13 c16 7.h17 d17 8.d18 c18 9.d16 c17 10.e16 d15 11.e18 c12 12.e15 d14 13.e14 e13 14.f13 e12 15.g13 k17 16.h15 k15 17.j13 k12 18.j12 j11 19.h11 h10 20.g11 f11 21.f12 j14 22.h12 h14 23.h13 g15 24.g14 h16 25.f15 g16 26.g17 j17 27.f16 j16 28.j18 k18 29.k19 h18 30.j19 g18 31.f17 l19 32.g19 f19 33.f18 h19 34.e11 f10 35.j10 k11 36.j9 h8 37.j8 j7 38.k10 l9 39.l10 m10 40.l11 m12 41.l8 k8 42.k9 m9 43.d12 d13 44.d11 c11 45.e8 g8 46.f9 d9 47.c10 c9 48.g9 h9 49.l12 l13 50.e9 e10 51.b10 b9 52.b11 b12 53.a9 a11 54.a10 a8 55.e19 g19 56.j19 j18 57.d10 q3 58.o4 o3 59.n3 p4 60.p5 n4 61.o5 m3 62.n2 m2 63.m4 n5 64.o2 p3 65.m5 n6 66.n7 m6 67.l5 k3 68.l6 l7 69.m7 e3 70.g4 g3 71.h3 h4 72.f3 g2 73.h5 j4 74.f5 f2 75.f4 d5 76.e4 d4 77.d3 e2 78.o6 j5 79.h6 c5 80.j6 k6 81.k5 h7 82.g6 f7 83.j3 k4 84.l3 k2 85.l2 j2 86.m1 r4 87.q4 r2 88.p2 s6 89.q2 r3 90.e7 f6 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q16 : q16 o17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d16 : e17 c16 Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point. Komoku Kakari. White 2 is the standard approach because of its solidity and stability. Corner q4 : q5 l9 Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Don't make dango's. (Anonymous) Shallow men believe in luck. Strong men belive in cause and effect. (Ralph Waldo Emerson)
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